Another great module in a fantastic trilogy. While it's entirely possible to run these in the 4 hour allocated timeslot, you have to leave out/speed through a lot of the RP and story elements. If you have the time to really sit down and enjoy these modules with your players, I highly recommend them. I do think this is the "red-headed step child" of the 3, but that doesn't make it bad, necessarily. It feels somewhat out of place in terms of the sanctum and necromancy encounters, but it does still fit the overall storyline. The combats are well balanced, and everything is easy to follow as a DM. Great puzzle too - a real head scratcher for the players, but not impossible for them to solve with some tiny nudges in the right direction.
[5 of 5 Stars!]