My group had a lot of fun in the module. The encounters were varied and felt balanced. The story of uncovering the curse and fighting to end it created a mystery for the players.
Some possible adjustments: 1. I turned Shin's diary entry into a handout for the players to read rather than have it as box text. 2. As a two hour adventure, the players never needed a long rest, but they did do a short rest at the keep. They almost needed to save against the curse, so maybe if the module were changed to require a Wisdom save after any rest made in the keep. 3. Since Goodberry says specifically that certain spells can free people from the enchantment, I wanted the module to very explicitly say if those spells work in the final combat encounter. It does say the guards are "thoroughly charmed," but the players didn't try the spell until then.
Overall, good variety of enemy creatures to fight and NPC characters to RP wrapped up in a fun 2 hour story.
[5 of 5 Stars!]