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DDEX3-02 Shackles of Blood (5e) $3.99
Publisher: Wizards of the Coast
by Hristo S. [Verified Purchaser] Date Added: 11/23/2017 17:54:57

Proceed with caution:

  • hard railroad - the characters need to be captured (and you can't let them escape) - players hate this
  • a memorable last fight in a gladiator arena with super cool mechanics - takes a lot of time to prepare and play it through mentally, be ready to fudge dice to make it interesting (and to avoid slaughtering lvl1-2 characters); the arena fight might get rather trivial if characters have exceptional mobility or teleportation spells such as misty step - best to run this for characters without these abilities
  • few roleplaying opportunities
  • the adventure is tweakable to fix some of the railroading issues, but requires a lot of work and soliciting ideas from the internet - one should not need to do this in a paid modue
  • I would advise against running this as a novice DM

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DDEX3-02 Shackles of Blood (5e)
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