This adventure has a great ending battle, but a really forced beginning. I understand that each adventure is named after a Tarokka Card, but the actual horseman could have been used instead of trying to fool the players or portraying the villagers as dumb NPCs again. Once passed the first encounter, this module does a great job preparing the players for the final module in this game. The final fight itself can test to see weather the party is ready or not.
[4 of 5 Stars!]