I confess, this is a weird one to rate. On the one hand, the PCs who had done all of the other Tier 1, Season 3 adventures were all in. On the second hand, the new player at the table could not grasp/come to grips with the mission. On the gripping hand, this is a nice RP adventure. You can totally get into the RP of the stealthy portion of the module. I enjoyed the writing, as it allowed the "clankers" of the group to get some RP/Stealth type opportunities. The final fight was ... unusual. My group ended with separate combats, with the faction assignments coming into play i.e. "NO, DON'T KILL HIM!!!" I actually thought that the build up would make the boss a bit tougher (lair actions?, but that is the joy of the DM - empower yourself to improve the NPC to make it a fight.
[4 of 5 Stars!]