In the introduction to this adventure, there’s a suggestion that your party’s first exposure to the Tomb might be through hearing the legend from a bard as they’re travelling. Then I read on, and saw that we were dealing with a labyrinth, and I was sold.
This adventure is billed as being as much about your players using their minds as much as their characters using their might, and for that reason it might not be for every group. Plenty of the puzzles found within the Tomb are difficult to decode, and if your group would rather roll for things that try and figure them out themselves, they probably won’t have much fun here. If they do enjoy a good puzzle, though – if you’ve got any obsessive sudoku players, or a Scrabble champion in your group, or something – then they’re going to have a blast here. And, just in case they do get stuck, there’s a really interesting mechanic built into the adventure to allow them to gain a limited number of clues.
I won’t say much more about the contents of the adventure, because in talking about my favourite puzzles I’ll inevitably spoil the solutions to them – just know that if you like words and puzzles and using your brain, you’re going to enjoy this. It’s also very well written and beautifully presented.
[5 of 5 Stars!]