I came to this adventure after already DM'ing a small amount of 5e, and plenty of 4e. I think that the comedic style of the writing and the multiple concurrent story arcs make the adventure fun to play, fun to DM and fun to read. I always gauge both my ability to DM and the adventure I'm playing by my wife's ability to read between the lines and guess what's going on after she's done playing for the night. This adventure passed that test from the get-go. We chatted after the first session, and she was able to follow the breadcrumbs set out in the first chapter without guessing the whole story. Success! Also, having played some other Next titles prior to this one I can see how playing this first in an excellent way to introduce your players to the more free-flow adventure style that Next is obviously working very hard to promote. Players treat with evil NPCs, make moral decisions on the fly, make tactical decisions to avoid conflict or face it. All those things happened in the first chapter and really got my players into character and in the zone for good role play.
Only downside I see now is that since this is a 'beta' game version of Next they are using pre-official rules, monsters etc. There's a little bit of leg-work for the DM to keep things balanced and working if you want to use up to date classes/races/etc. Certainly not a deal breaker, as most DMs will modify adventures anyway as they get to know their players play-styles.
[4 of 5 Stars!]