This adventure has a good plot going through it, which ties well into the hardback. Our group loved the various oppurtunities to roleplay, and I loved the artwork of the Chwingas as well as how they are a little unique compared to others.
We went through with all of the social pillar of play options, and they were all interesting interactions. There was the end combat, which was dynamic and interesting. We did have a near TPK, but that was mostly a combination of my fault and bad dice. (I had the first two parts balanced as "weak" and the party overpowered the encounter, but the last part I went with just "average" and ... that last part is pretty tough for a first level party if you use the most logical action in your first round.)
I recommend this adventure (in fact, I did recommend it after the game, telling folks that they should pick it up to read the extra lore and the drawings.)
:) Great job!
[5 of 5 Stars!]