I like some of this creator's work, but this piece in particular isn't very well developped in my opinion. Most of the writing is very confusing and is not very professional, nor is it consistent. A good majority of the damage values don't fit within their respective spell slot bracket. Most of the cantrips are clunky and are worded poorly with strange benefits, however I do think Cleanse and Arc Lightning are really good concepts that could be worded better to function properly. As for the spells of 1st level and up, here's what I don't like about this list: There are plenty of spells in here whose sole purpose is to do nothing but cover up the weaknesses of spellcasters. Losing concentration and straight up damage reduction are direct cover-ups to weaknesses, and the way they are presented here requires no preparation or expectation of resources. It just exists. Once again, I'll go through and share the ones that I think are acceptable concepts: Feedback Bolt, Death Coil, Forked Lightning, Aftershock. The rest of them are either clunky, unneccessary, or worded terribly. For example, what's going on with Blaze? Is it a 45-degree radius semicircle, or is it a cone like it says? D&D cones are always specified as acute cones, so either you should specify that it's something different, or you can't say it's a cone. Plus the damage is so small that it doesn't really capture the image of "Blaze" very well. I understand that the area is huge, but the damage is less than most 1st level spells. Overall, these spells feel like either "lite" or "reimagined" versions of existing spells that really didn't go so well in the translation between spell levels.
[3 of 5 Stars!]