This adventure checks a lot of boxes for things I enjoy in adventures: a holiday/celebration theme; well-flavored magic items; a fun story award; and an upbeat / optimistic ending.
It has a relatively simple plot, encounters, and maps, which helps it stick to time and helps DMs running it cold (... see what I did there?!).
It might benefit from a touch more heavy-handed telegraphing of the misdirect, and there are a few minor details that didn't quite gel for me -- the overturned statues, for example, given who is responsible -- but prepping with the villain's motivations in mind might help with that, and they don't really detract from the overall story.
If running for children: I think this adventure could do well for a younger crowd, though I might suggest omitting the Reindeer encounter, or otherwise modifying its presentation and resolution a bit, as I thought that part could slide toward combat as a default assumption on the part of the players.
Overall, highly enjoyable on both sides of the screen, and I definitely hope to run it again!
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