Have your players ever wanted to call their shots? "It's running away. Hit 'em in the leg!" or "That dragon is ready to getting ready to breathe fire. Aim for its neck!" Well, now they can.
What Is This?
Go For the Eyes is a rules supplement that presents over 60 high-CR monsters hand-picked from three different D&D hardcovers, now with options to disable or destroy specific body parts. There are also all-new creature traits that are usually activated once a monster takes a certain amount or a certain kind of damage.
Is It Any Good?
Yes! We give it 4.5 out of 5 stars for its clean layout, sound mechanics, huge assortment of monsters, and new creature traits. You wouldn’t know it beforehand, but traits are a big reason why you should buy this supplement. What’re traits? Think of them as dormant monster features that roar to life under the right conditions. For example, when a behir takes a certain amount of lightning or thunder damage, it can redirect that energy as a reaction to shock the unfortunate character in its clutches or belly. That’s a cool mechanic that can shift combat dynamics mid-battle.
This isn't for low-level campaigns, since all the monsters presented here are too tough for level 1-10 heroes. There's also no Table of Contents for easier navigation. Also, don't think this will make fighting monsters any easier. The way it works, if you disable or destroy a monster's body part, that awakens a rage or new ability in them that makes them just as tough as before. That being said, it's easy to ignore the monster’s retributive ability if your players don't find called shots to be very rewarding.
We are giving Go For the Eyes a rating of 4.5 stars. Its flaws are simply overwhelmed by all the battle-ready awesomeness found in its pages. If you DMs are looking for something to surprise veteran players or to amp up the fun of combat for everyone, this supplement certainly fits the bill. For the full review, please visit https://t.co/nXEMvMWwCs?amp=1
[5 of 5 Stars!]