The NPCs presented in this product are fantastic, and most of them have more detail put into them than the rest of the Motley Crew in Out of the Abyss. While several of them are a bit more useful than others (in terms of their abilities and combat potential), but I think that they all present great opportunities for roleplaying.
While OotA's 'canon' prisoners are each part of relatively normal races, with the quaggoth and derro likely being the most foreign to both the party and players, several prisoners presented here are likely to seem very foreign to the party, including an azer, a githyanki, grimlock, a nothic, and a troglodyte.
Of those I've included in my own game, Pyim the flumph, Nectarine the pixie, and Iggud the kobold have been the most popular. The party is incredibly determined to find a way to get Nectarine safely out of the 'magic lantern' that Ilvara put her in, and I cannot wait for them to learn that Ilvara lied about it being set to explode upon being opened. Valgil the troglodyte has been an interesting figure, as she constantly butts heads with Ront (the orc member of the Motley Crew in OotA), but both of them have been befriended by one of the PCs, leading to some fun roleplaying experiences in game; one of Valgil's hunts, which a few of the party joined in on, even facilitated one of Buppido's killings!
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