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Ten Sword Coast Encounters $2.99
Average Rating:5.0 / 5
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Ten Sword Coast Encounters
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Ten Sword Coast Encounters
Publisher: Dungeon Masters Guild
by Justin C. [Verified Purchaser]
Date Added: 05/24/2019 13:11:55

This product is interestingly lad out and simple to use or refer to. Each random encounter is just one page long and has not only the pertinent information for the encounter, but also includes enough to refer to what went before and the possibilities of where to go with it after. In all, a very well-written little group of encounters that is easy to drop into any campaign, and not just to use on the Sword Coast, either. The new creature is inventive and also will make the party think hard about how to take care of it. Not all of the encounters are solved by combat, but they can be, so it appeals to all types of dungeon masters and players. I recommend this product to any DM who would enjoy spicing up their own world of random encounters or are just stuck for something quick and easy to drop in. I rate this 5 out of 5 stars.



Rating:
[5 of 5 Stars!]
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Ten Sword Coast Encounters
Publisher: Dungeon Masters Guild
by Michael K. [Verified Purchaser]
Date Added: 04/07/2017 16:40:16

I've been using the LA modules for awhile now. The detail provided from the NPC's, to shops, to adventures have cut down my time preparing as a DM and also allows me to add in side adventures to the main story arc in a seamless fashion. I can't praise this content enough! Seriously it's worth the money if you are looking to add some content to your adventures.



Rating:
[5 of 5 Stars!]
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Ten Sword Coast Encounters
Publisher: Dungeon Masters Guild
by Gregory F. [Verified Purchaser]
Date Added: 01/07/2017 15:11:30

I am really enjoying the content from Limitless Adventures. I am a fairly new DM and these encounters and their "further adventure" ideas are really helping me fill in my campaign without spending obscene amounts of time.
Before reading these, I had my main story defined but was starting to have trouble coming up with the encounters that could hook in and level up the players in interesting ways that also made sense. I think my players will appreciate the background and tie-ins a lot more than some random owlbears in the forrest. As I'm writing this, I also just has the thought that I should print out a few of these to put in my notebook for when the party goes off somewhere completely unexpected. With these it will be a lot less obvious that I'm pulling things out of my posterior.



Rating:
[5 of 5 Stars!]
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Ten Sword Coast Encounters
Publisher: Dungeon Masters Guild
by Ismael A. [Verified Purchaser]
Date Added: 12/04/2016 00:29:24

Disclosure: I received a review copy of this product.

Limitless Adventures is a new (or at least to me) company that has been churning out a bevvy of products at a low price point for the Dungeon Master's Guild. Today I review the "Sword Coast Encounters" product, which provides 10 "random" encounters for your campaign, ranging from encounters of level 1-8 in difficulty.

This product is 13 pages, with 1 page being the cover, 1 page being credits and explanation (what the product is, contact info), and one page being the OGL information.

Right from the start, the encounters are interesting but simple; an injured blink dog, strange noises, a pack of fleeing goblins. Where these encounters are made interesting is the complications and twists that they take. The fey dog is (or could be) chased by displacer beasts, the goblins are fleeing an animated treasure hoard (which is a new monster), and the strange noises are a pack of kenku that seem to be luring you into an ambush.

These complications are presented as optional, and a good number of permutations to each encounter can lead you as a DM in different directions. The aforementioned blink dog could, instead, be sought out by a fey lord, changing the nature of the encounter drastically. Though the meat of these encounters is bare-bone, the possibilities are laid out very well. They don't necessarily serve as a full adventure or even encounter so much as they do a suggestion. But then, being meant to replace "random" encounters, they serve their purpose very well, and provide something that can be a diversion or an interesting punctuation to a campaign. They are flexible enough to fit the needs of any campaign, and ostensibly provide the statistics necessary for the encounter (each encounter revolving around a specific creature or NPC, and the stats for that creature are provided).

Some encounters are stronger than others in their implementations, but the strong ones really shine. The encounter labeled "Moral Quandry" plots out an encounter with a slain human that could lead to a fight with bandits, the interference of a wizard, an unscrupulous hostage, or all of the above. The interesting part of this particular encounter is the questions that it raises, and how it puts the characters in a unique position to judge and react to the situation.

The statistics, though culled from the SRD, are done well. The new creature, the "Living Hoard", is an ingenious new construct that makes the characters think before they act if they want to maximize their treasure.

All in all, this collection of encounters is an amazing buy for the price, and a good "emergency" go to for any DM, especially if you are running in the Forgotten Realms and the Sword Coast in particular. It is good where it counts. If you don't go for things like pre-made encounter ideas, you might not necessarily get much out of this product, but its worth a look if you are ever stuck for ideas or want to jazz up your encounter tables with substitutions.

I give this product 5 stars.



Rating:
[5 of 5 Stars!]
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