The items have a lot of variety, but they are not all magic (one of them is literally a set of wax look-alike apples, with no magic properties). The items also don't always strike me as well-designed, with some having reams of text to describe the mechanics that could have been shortened to be more concise, and others with just scraps of text. I get the impression there was an emphasis on quantity rather than quality to get to 100 items.
Another major issue is the high variability of item prices in gold pieces or "sentimental value". The "sentimental value" payment system is wishy-washy and could have used some fine-tuning.
Another minor quibble is that the text is all rather close together, which makes it slightly less legible than it could be. More spacing wouldn't hurt! That said, this will certainly be helpful to Theros GMs to inspire them to create item designs or use aspects of the items here.
Rating: [2 of 5 Stars!] |