I was the organizer for this event at a local convention this weekend. I had read it and thought that there would be some challenges. If you are running this epic, try to do it before you run the other adventures. It sets the plot into motion, the players are already in receipt of information that completes the epic's premise and is useful moving forward through the other adventures. Everyone did enjoy the faux paus. Creating them was a highlight for most players. Your combat-centric players may find the masquerade unfulfilling, but Part's Two and Three do provide some moments to sate their desires. The timing was good. We tapped the side of glass instead of a bell, but it worked. Our players even asked for the NPCs to make more that one appearance at a table- It worked for our convention, but I can see how that might be a challenge for bigger cons. Keep that in mind if you are running foe a larger convention.
Content wise, everything seemed to be there for an admin and NPC volunteers is needed to run it--I'm not a "what if?"-er, so I wasn't actively looking for solutions to every situation that might happen based on the narratives. It provides enough. The handouts were great!; however, the reading the tea leaves at the Moth Orchid Tea House seemed more of a time sink than anything. My DMs either avoided the teahouse or did not present the Tea Leaves Interaction if the players went to it. If you have DMs that can explain the concept of the Tea Leaf Reading to players without taking too much time up, it could be enjoyable.
The admin team had alot of fun presenting the interaction and the general feel from the DMs and players was that it was an enjoyable sleuth. It was neat to see the players eyes light up when they gained a level. I even heard some players at a table say, "We gained a level and we didn't kill anything?". They seemed surprised. But I understand that Ravenloft: MistHunters focus is on more social and exploration pillars. Players should still find enjoyment for this epic and if they are taking notes, they actually learn more about about the Domain of Dread that the epic takes place in--that could be helpful further down the road. Its a straightforward epic adventure and provides some well-fleshed out NPCs.
[4 of 5 Stars!]