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The Interactive Tome of Strahd Pay What You Want
Publisher: Dungeon Masters Guild
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by Eric B. [Verified Purchaser] Date Added: 01/17/2021 12:55:33

This is an amazing work of art that deserves more than 5 stars. Wow. Just wow. My players haven't found the Tome of Strahd yet, but even if yours has, there's no reason you couldn't somehow incorporate this into it. Instead of the info-dump the RAW module gives you, this version of the Tome drops you and your players into the history of the vampire himself.

There are only three things you need to consider when using this addition. First, have some sort of consistent outcome prepared should your players actively interfere with the story. Maybe when they turn on Strahd as a boy, the scene fades to mist and the characters are forcibly ejected from the book, and further attempts to re-read that chapter reveal a half-completed page before continuing on to the next one. Or perhaps they can try again, this time following the chapter to its conclusion.

Secondly, the text mentions that magical items pulled from the book become nonmagical, but says nothing about what happens to magical items brought in. This is especially concerning if your players already have the activated Sunsword and the Holy Symbol of Ravenkind. What happens? Do they disappear from a player's inventory for the time they're in the book? Temporarily transform into normal items? Maybe they can't interact with them at all, or perhaps all magical items besides the Sunsword and Symbol of Ravenkind function normally. Maybe your players could even roleplay an NPC that doesn't have access to them, instead serving as bloodknights during the assault on Castle Ravenloft, or using their spellcasting powers as Barovian witches to cook Strahd a meal!

The third is more of a personal suggestion, but consider this: the Tome is an excellent place to hide the relics. The Tarokka reading tells you where a relic is, but it doesn’t say WHEN it was there. Personally, the chaos of Chapter 6 is an excellent moment to recover the Sunsword, while the Holy Symbol of Ravenkind can come up for grabs at the end of Chapter 9. If your players somehow manage to retrieve one of these during a previous chapter, it goes missing from their inventory the moment the Tome spits them out- the story still needs its prop, after all. It’s also up to you to determine if the artifacts are affected by the Tome's 'magical-to-nonmagical' property. If they are, their repair could be a worthwhile sidequest. Even better, Strahd might not confiscate relics that pose no threat to him. He might even congratulate the players for recovering useless trinkets of a bygone age, thus buying them time while relieving you from wondering what Strahd might do once he finds out the characters have them.

All in all, this is well worth the $15 spent, and I strongly encourage anyone on the fence to spring for it. It will save you prep time and give your players a first-row seat to the history of Barovia... and the events that led to the downfall of one of D&D's most notorious and well-loved villains.

You will not be disappointed.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you so so much for your kind words! I'm so thankful that my work has resonated with you and your party.

I recently did an AMA over at r/CurseofStrahd that addresses a few of the points you mentioned here, but I want to make sure to give you a full reply as well as I'll likely incorporate a lot of this feedback into a small content update/revision later this year.

Link to the AMA: https://www.reddit.com/r/CurseofStrahd/comments/kyppma/im_th-
e_author_of_the_interactive_tome_of_strahd/

1. I honestly had not at all prepared for this contingency, but my solution for if my players do something way out of the chapter's ideal ending is to effectively throw in some form of deus ex machina. In the the prologue, for example, Rahadin may step outside along with several dozen court guards. I have also made it so that, in my game, once the party leaves a chapter, the events of that chapter are inscribed on the pages and they can not revisit that memory a second time, even if it's cut short.

2. Again, I'm thankful that my party has not tried any of these "kill him the past" shenanigans, but it's an excellent point. This was my solution: My players have not yet tried, but in mind, I think it's fine to let them use items as normal. You may want to add some limits (maybe it's just the sunsword and holy symbol of ravenkind that don't work in there), but my thought around enabling the players to exist and toy around in the past is always that if Strahd thinks he's in danger at any point, he can always flee and either summon up reinforcements to help him or nova blast the party.

Even with the threat of sunlight, Strahd (especially the higher leveled caster in the Tome) is a dangerous and intelligent individual and can always flee. If it were my table and the part forced Strahd's hand and made him flee, then I'd end the chapter. The PCs wouldn't get to the end or get the reward spell, and I would probably say the pages of that section seem to suddenly end before it goes onto the next.

I actually toyed with the idea of the players actually becoming NPCs in some chapters rather than themselves, but I ultimately decided that they just looks like said NPCs to other characters present in the chapter. [Dwarven Paladin] would still be called [Dwarven Paladin], but he would look like Strahd's Bloodknight.

3. This is super rad. Two or three folks mentioned this idea during the AMA as well, and I absolutely love it. I'll very likely add this in as an intro or appendix note in a hypothetical content update. I'll be sure to credit you. Awesome suggestion.
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The Interactive Tome of Strahd
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