we did this adventure with our regular group. the best lart of it was how detailed it was, and how much content it really gives you to work with. i work outside an old asylum and it gave a grest vibe of the place. the characters have enough hook to be memorable, and the adventure has a lot of room to add flourishes to integrate it into any campaign setting. we ended up running it over 3 sessions with vibrant role play and the final battle includes the maguffin that totally happened to mesh with one of our characters. i really loved DMing this as my first time as a DM for a mini 3 session campaign. we did one day for each level to really explore the roleplay.
[5 of 5 Stars!]