I will, classically, first provide you the pros and cons of the game. Then i will move on to the enjoyable part, which i call it "the spirit" of the game.
Pros:
- The game is so much fun (Which is, i think, the most important)
- Very detailed explanations on characters, places etc
- The fact that the adventure gives separate maps like players' map and dm's map is great
- Can be adapted to multiple campaign settings
- Providing book and page number for magical items is a small but a very nice touch
Cons:
- No replayability for players, but there are only so small number of d&d games with replay value out there, so not a big deal imo.
- The players, if also friends in normal life, may no longer be friends according to their betrayal level. (No no, just kidding)
The Spirit:
It is a jewel for a dm because the events, in every group that you play with, will vary so much that you, as a dm, will feel like you are watching a different movie every single time. Actually this is where this adventure shines in my opinion. Normally, in a game, you add the elements of intrigue, betrayal, surprise etc but you know the exact timing that these events would occur. In this adventure it is up to your players. Will the twist be in the lair? Before or after the dragon attacks? Will it be with brute force or trickery? All these things to be unknown, even to the dm, is marvellous.
Sometimes you, as a dm, say (of course in your head) "oh he really missed an opportunity there", then realize he had something greater planned afterwards. Some other times, he really messes it up that you burst into laughter afterwards.
Overall i believe it is a "must" play for every party.
Rating: [5 of 5 Stars!] |