Ok, first of all, these are amazing ideas. So simple and excellent platforms to add intrigue into the campaign. Each story provides enough of a prompt to get any DM creativity flowing.
The Rat is one of my favorites, and I have used it in two seperate campaigns to introduce a theives guild the "drowned rats". A theives guild that walks through the sewers and underbellies of towns and cities. I'm also excited to run the "victorious" adventureres in my new campaign as well.
[5 of 5 Stars!]