I ran this at my LGS as a last-minute table picking up random players, and I had about 15 minutes ahead of time to read the mod. I picked it as an interesting mod that no one had played or DMed. #AdventurersLeague #AdventureCalls
REPEAT: This review is from the perspective of an unprepared DM running the mod while reading it for the first time.
The Good
- Story was interesting enough for a 2-hour mod. Decently written.
- For someone who was ransacking the mod to stay 5 minutes ahead of the players, the mod was well organized. I could skim the most important points quickly, let the table start deciding what to do next, and then fill in the details.
The Not-so-Good
- The first fight did not scale down to weak well. My party was "weak", with four adventurers level 1, 3, 3, and 4. The 5x chitines looked like they were heading toward an undeserved TPK when two of them decided they wanted to abduct the party's unconscious cleric. 15 attacks per round (5 NPCs with multiattack) is a bit much unless the party is mix-maxed. This is the major reason I'm giving only 3 stars.
- Quite possibly due to skimming the mod, I didn't figure out why there were dead grung in the grung village. Killed by chitine, maybe? Most mods set the scene for the adventure, but few provide a short summary of the adventure's story arc -- those are incredibly helpful when present.
Rating: [3 of 5 Stars!] |
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