An interesting start to the CORE series. There are some problems in the writing in that it isn't clear why certain encounters are occurring. It's also easy to miss certain aspects as a DM for example the automaton encounter - players are supposed to try to avoid destroying them, but there isn't really a clear way for that to be done.
My other maor gripe is more CCC related than adventure-specific - Allow writers to make the changes to creature's statblocks! There's nothing more frustrating than having to jump between two pages, one of the original stat block, the other of modifications to that stat block.
Ultimately I enoyed this adventure a lot and I will certainly run it again in the future.
Rating: [4 of 5 Stars!] |