This module finds itself caught between being a RP heavy module and a challenging combat module. It has the tools to try and be both, but you can't fit both in 4 hours.
As a challenging combat module, spike damage solves 2/3 combats, and the remaining combat has a gimic that's easy to miss that turns the encounter into being way way too long and drawn out.
As a RP heavy module, it's undone by the timing constraints... the party was generally having fun figuring out what was going on in the town, but the timer expires after the first hint, and then the combat will take over... Only one of the three scenes has a large RP component, and there is no significant exploration component.
Also: I couldn't get the PDF to print: so I had to run it on a laptop/computer. Printing it on my Linux system causes my postscript printer to crash.
Rating: [3 of 5 Stars!] |