Adventure picks up in the middle, so no need to arbitrarily "meet in a tavern at the request of your faction." - nice touch to cut down on 15 minutes of player and DM setup. Overall, basic hack-and-slash with some nice turns in the last encounter. I like how it ties into the series, while still being a standalone 2 hour adventure. Only reason for the 4/5 is I reserve 5/5 for modules that cover all three pillars of the game, which is extremely difficult in 2 hour mods.
Rating: [4 of 5 Stars!] |