With fun roleplaying opportunities and a well thought out final combat, Birds of Feather was fun for both myself and my players. 2 intelligent bosses with interesting abilities made the final combat one that the players had to truly think about. Garrett left many rhings open to dm discression which allowed for a dynamic game that appealed to all player's play styles. This module is clearly more meaningful when played directly after Fences and Swords, but our 2 players who didn't play Fences and Swords last week found the story easy to navigate and felt it was self contained story as well.
Rating: [5 of 5 Stars!] |