Surprising nobody who is familiar with the work (and decades long legacy of love-labor) put forth by the Dragonlance Nexus crew -- and, of course, iconic Richard Knaak -- this book absolutely epitomizes what can (and should!) be achieved with community-driven third-party content development. Dragonlance is a setting which cannot be reduced down to one set of characters, or one set of stories, or one set of events in one fixed time: it spans thousands of years of playable history, rich cultures, thoroughly engaged and mythically realized peoples, in ways unique to the setting (and a far cry from "generic fantasy"). There are perhaps three things which stand out emphatically for me as uniquely Dragonlance: kender, draconians, and the minotaurs of Krynn.
The minotaurs have been consistently given a genuine place, an established and multi-dimensional and appropriately complex history and cultural identity, as well as very engaged personhood, throughout the setting's long run--- but no single author has done more to birth them for us than Knaak.
With this release, the only questions I am left with are whether I'm more excited for the new fiction (Kaz!), the expanded game material for minotaurs, or the new adventure!
And, of course, major props to all of the interior artists, who bring life to our Krynnish legends, so wonderfully.
I can't wait for what's next! If "Tasslehoff's Pouches of Everything" (also from the DL Nexus team) set the bar for what we should hope for from third-party DL content for our games, this release RAISES that bar, and all contributors should be praised (and thanked) for this gem.
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