As a GM I often seek inspiration from movies, but I never thought about the techniques behind building those stories.
The examples from movies helped understand the concepts and while reading I remembered some past campaigns and adventures and the concepts made me consider where I could improve.
I believe this short book summarizes a lot of interesting ideas and processes to help GM both new and with some experience improve their craft. Especially if you have plans to try and publish some of your ideas in the future.
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