Played through in Tier 2 and 3 at a con and single table, have run it twice at tier 3 single table.
Tier 2 is awesome, through and through. I love that it's an entirely different adventure than the Tier 3 play though, not just a watered down version. It also made prep waaaaaay easier than so many other epics where you have to prepare for 20 different scenarios when your table will only see 3.
Tier 3, if folks take the combat encounter to start, it's extremely hard to pull it off on the clock. Make sure you warn folks that this is going to have to be high-speed, preplan turns, and go-go-go! It is a very challenging combat as well. The final encounter is a great challenge too, and your table's previous decisions can really make it hard. There are tools at their disposal though to take the edge off.
Running as part of the DRW campaign, I slip it in between DRW-13 and DRW-14, so the table has a choice between tier 2 and 3. And since that's 5 adventures in to tier 2, most folks are excited to play it tier 3. But I highly recommend going through it again on a different character in tier 2.
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