I searched for a similar one- shot for a while - a hectic chase like in "the fugitive" across multiple encounters. I think this one-shot mostly pulls it off, although some of the encounters can be easily hampered by the players just chosing to run past them. I had to get creative to not railroad them to hard from one scene to he next. Fortunately, the modular nature of this adventure makes it somewhat easy to improvise. Especially for a pay what you want publication, there is a lot to recommend here, so I will.
|