I bought this module because of the theme and the details, and I was not disappointed! It’s packed with real-life information on whales and whaling. The module is also whimsy and have some random interactions which are fun to explore.
With a five-player party, we spend exactly two hours. At the same time, they avoided one of the combats. The combats played longer than written, so we had to catch up by cutting the exploration and roleplay, which didn’t give the NPCs the role they deserved.
The harvesting felt a little repetitive, with little real interaction on the story. The DC to detect the thin ice changes through the adventure, which made me uncertain of when it came into play. I’m leaving the adventure a four-star rating because while we had fun, in the end, it felt a little flat, whereas players often expect a rise in excitement towards the end. Brenda was simply so annoying they considered just throwing her back in without interacting anymore, I wish she had a firmer connection to the story and that the players had an incentive to return her.
Next time I’m running this, I will present the threat of the animals from the beginning, and maybe add a hook to search for Brenda (maybe only she knows the password to the safe).
I love the setting of the adventure, the deadliness of the combats (which forces the players to make smart choices), the illustrations, the environmental effects, and more than anything, the science, which in my opinion makes the adventure unique.