I ran this adventure for nine 5th and 6th graders that I've been zoom dm'ing since July (it's also my son's book club). They loved it, and I mean LOVED it. I prepared a book of npc's for the kids ahead of time and they assumed that one of the NPC's was the villain so the deceiver just offed the NPC's one by one. When she first killed one of the actual players, there was a shocked silence and about a half hour later she managed to lock the remaining charecters in the kitchen and crashed the ship.
The kids were so into it, I had to write an email going through round by round how me and the deceiver offed everyone and they were still talking about it a week later. From pretty much the moment I showed the cover to my kids' to the moment the deceiver crashed the ship into the ground, it was probably the most fun we had and now my adult friends who play a much more serious version of DnD are going to get this to run too.
Great job. Just enough structure to keep the game together with a enough space for a good dm and inventive decieiver to play with the rest of the players.