If the module's description didn't clue you off, 75% of this module consists of two combats. The combat takes place simultaneously over the entire town of Lonelywood, and provides a humongous scale of combat using rather unique siege rules. Combat is a tad on the easy side, so you could probably get away with upping the Ogre count a tad.
One issue is the sheer complexity of a combat- players and DMs alike may find it hard to process the new rules systems, and I had to flip back and forth a lot while prepping for the module. This stretches to the "social" section, which seems to have an unnecessarily complex set of rules- this one I found less annoying and more amusing.
All in all, so long as you and your players know what you're getting into when you start playing a module called OGRE KRUSH, it's a good experience. It delievers upon both OGRES and KRUSHING excellently (although, I was disappointed that none of the ogres could develop crushes on the PCs
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