This was a delightful change of pace from the games I'm used to playing. The adventure focuses on social encounters, which I personally have not had many. So many of the events of the party give a great guideline on how to host a social encounter. I definetly want to borrow some of the frameworks so I can introduce them in my future adventures.
It was also a lot of fun coming up with creative ways of wreacking havoc, that isn't just swinging swords or casting fireballs. I felt like there was a lot of room for freedom and exploration in the setting provided, which was also one I hadn't seen before. While some may be turned off to the limited combat approach, I felt like there was a ton to do and plenty of suspense to keep the party engaged all night.