All of these adventures work very well in Rime.
Dwarven Valley is a place that it seems that the authors of Rime forgot about. This adventure brings it into the story in a meaningful and fun way with a well designed map. My players loved the xorn and the ending fits well and expands upon the lore of the frost druids. Just be ready to have a voice for the xorn in your back pocket in case one of your players speaks primordial. :D
Wyrmdoom Hunt is a nice little mini-adventure that gives the players a good alternative way to solve the goliath problem.
Finally, Gods of Fury is the best mini-adventure I have seen out there so far. It fits in very well to the story and is a top-tier, well designed dungeon with a rich backstory that teaches players about lore without them even realizing that you are lore-dumping on them. Not too many combats, some good RP, and some clever traps and puzzles. You want to run this adventure if you are running Rime. Without it, there is nothing in the Sea of Moving Ice, but with it, your players can explore one of the most well designed dungeons in the game.
|