Finally had a chance to incorporate this into my RotFM campaign. I'm very pleased with the purchase. In a nutshell, if you are a DM who thinks its a little silly to have PCs walking up to the front gates of the nigh impenetrable Sunblight Fortress and hope something works out to get them inside...than this adventure can help. It can be easily tweaked and it provides a great mechanism by which PCs can work with Clan Battlehammer dwarves to access Sunblight through the Underdark. Honestly, I've changed and re-skinned alot of this adventure to suit the needs of my party BUT this module provided great background information and foundation upon which to build. I used the concept of The Halls of Black Ice and the Baerick Hammerhand backstory....which were really great and helped me get the creative juices flowing, while fitting in perfectly for the overall campaign. The Halls of Black Ice map for Roll20 was incredibly useful and very nice quality. Even though I didn't use the druid side-story, investigating the Hall still filled an entire gaming session! I definitely used the Xorn, which was a lot of fun (how often do you get to use a Xorn in a combat encounter?). Anyways, overall I'm very glad this exists and appreciate the author's work.
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