I just played through this and then bought it just so I could double check the mechanics in this module. This module should be ran as a Tier 4 Module as a tier 3 it is way overpowered and ignores game mechanics on a whim. The first part uses Plot Magic to force characters to play it one way and if you don't play it the Writer's way you get punished by more plot magic. Its an auto lose. Effectively making this into the writer telling you a story you can't really effect because of all the ignoring of basic game mechanics. If your story has to ignore game mechanics to work, that's just lazy writing. Then there is a fight with several Tier 4 monsters in an encounter in the same fight, plus a bunch of other NPCs all at the same time. We tired to not go the murderhobo route but then the module has a written in auto fight room. No amount of stealth matters. You must only play this module as the writer is forcing you to. Again it's telling a story by removing player empowerment. There is an interesting fight where you have to deal random fire damage, but the part of that fight which is utter crap is the auto damage grinder. There is no way to get around the auto damage for groups without teleport effects. No save, no ability check to get around it or turn it off. Its just you have to suck it up. Again more lazy writing. The module made me think the writer was hurt by someone and this was his response to that pain. While I liked the write up of the Boss fight mostly the fact it starts with auto surprise for the bad guys is total crap. As it ignores all game mechanics to allow that too happen. Not to mention the NPCs all have cool buffs on them. If you remove the auto surprise the last fight is cool. After playing this once, I will never do so again, it's that bad.
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