One of the best-written adventures I've ever seen, perfect for my group, I am so grateful to this author. I would give it 10 stars if I could!
I will update after running through it, but I am starting it in a few days and just preparing for it now. There is an excellent balance of exploration, creative problem solving, combat and social interaction. It has a consistent theme and enough lore that I don't have to build the entire world myself or fill in gigantic gaps.
It contains good, usable maps and consistent art. There are loads of helps for role playing the NPCs, including suggestions for voices, tables to know when such a creature might be persuaded, the desires and offenses of various beings. I love the skill challenge table, the effect tables, the riddles, gifts, magic items, and the fact that there are real consequences to the characters for choices they make. There is almost nothing I would change about this adventure! The art included isn't breathtaking, but it's cute (a tiny minor drawback) but as I as the DM will be the only one seeing it, that matters not at all.
Who would like this adventure?
DMs who don't have lots of time to prepare, who want a starter adventure that could take 3-4 sessions and level players up to level 3. My group will probably take more time.
DMs whose parties include younger and newer players, or who are themselves a newer DM (everything is very well explained!)
DMs who want something other than the same old cultists or goblin infested mines and can deal with something less gritty and more whimsical
DMs who want to fit a fey themed adventure into their own homebrew world, or Forgotten Realms but without having to buy multiple feywild handbooks
DMs who want a shorter and still satisfying series of adventures to play that doesn't require months long commitment
DMs and players who are fans of the Labyrinth, Arthurian Legend, Fairy Tales and Adventure in Wonderland
This adventure might not be for you if you would roll your eyes at a talking fey rabbit, if you like to take everything literally, and if you require the standard adventure faire (dragon cultists, taverns with rat infested basements , liches in castles guarded by unead armies) in order to have fun. I found this refreshing. Of the 100+ items I've downloaded from DMSguild, this is in my top 5. It's a steal at this price, and anything from this author in the future is going to be an insta-buy from me.
EDIT/UPDATE: My players finished this adventure, it took us 5 three hour sessions to complete. I ran the full story as is, but added a little to the beginning and a few small hooks to give them characters options to keep going afterwards. Oh, and my party now has three characters who took a level as Archfey Patron Warlocks :) The riddles didn't take my players longer than 30 seconds or so each to solve, they got every one of them but they felt satisfying. I had to up the combat a little to incrase the challenge and also chose to have the characters fight the Archfey's 'pet' at the end. That was the most difficult monster I've run before, but loved the different mechanics! Thank you for the amazing adventure! My players now find themselves back in their world, some time later than when they left and a rival archfey has plunged the world into never ending winter. What fun!
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