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Strahd's Dark Servants | Monsters and Retainers for Curse of Strahd
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 01/08/2021 15:55:24

Strahd’s Dark Servants: A Collection of Monsters from the Misty Lands of Barovia and Castle Ravenloft by Christian Eichhorn  by Christian Eichhorn (@SquirrelGolem)

CW: Horror, Body Horror, Loss of Agency, Ableism (incongruous reference to gout, m*d), Whipping, Food, Poison, Forced Feeding, Animal Cruelty (Whipping Dogs), Dog Attack (reference), Clowns (Jester), Torture (Reference), Child Abuse, Neglect  

This is a collection of ten NPCs for Strahd and Ravenloft that come with such style, flavour and inspiration that will add morbid amusement and deathly terror to your game! The book is a work of art on its own, taking inspiration from the bold, sketchy punk-metal aesthetic, which fits this subject perfectly. There are lore and descriptions here to develop existing characters and concepts, as well as inspire whole questlines and arcs with a range of danger, from new danger in the Svalich woods to a sozzled zombie kept fermenting in a wine barrel and a truly horrifying Apostate with dark revelations and a deadly bag of tricks!

The added accoutrements, whether fancy arrows, new pupper swarms and an array of poisoned food and drink are something that really adds something great to the supplement, but also provide elements and inspiration for your games. This combined with the lore, flavour, background and window into the lives and encounters with these ‘servants of Strahd’ we’re given in the text, as well as the wonderfully arresting and epically ugly-beautiful, Mörk Borg-inspired artwork and presentation truly elevate this brilliant book of NPCs into something absolutely incredible.

I adore this stylised presentation and when it’s backed up by the quality of concept, writing, entertainment and things to bring to the table and challenge your players with, along with all the fuel for inspiration, it’s a wonder to behold!

Full in depth review on my Ko-fi: https://ko-fi.com/post/SebsReviews-Strahds%E2%80%AFDark-Servants-by-Christian-E-P5P736GX3

My affiliate link: https://www.dmsguild.com/product/342606/Strahds-Dark-Servants--Monsters-and-Retainers-for-Curse-of-Strahd?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Strahd's Dark Servants | Monsters and Retainers for Curse of Strahd
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Mörk Borg English
Publisher: Free League Publishing
by Curse o. S. [Verified Purchaser]
Date Added: 01/06/2021 11:58:47

Mörk Borg (@MorkBorg)

This is my shorter version of the full review I plan to dive into another time, but I wanted to share my excitement in my last review of 2020.

CW: Grimdark, Adult, Violent Themes and images, Ableism , Self Harm

Mörk Borg is a lemon sherbet. Bright yellow, sweet and sour on its hard outside. It’s filled with tart, fizzy death. It’ll rot and break your teeth, but you’ll love every minute of it. Grimdark enough to make the Imperium of Warhammer’s 41st Millennium seem like a wonderful place for Mörk the Borg to sojourn.

Full Review on my ko-fi because of formatting nightmares: https://t.co/WnKS6TPiQr?amp=1

Credits Game Design: Pelle Nilsson Graphic Design and Art: Johan Nohr (@JohanNohr) and dead people Creative Consultation and English Writing: Patrick Stuart Örtmästare Games & Stockholm Kartell PLAYTESTING Adrian Madden, Christian Sahlén, Dan Algstrand, Elin Hedström, Felix Dester Hultgren, Gunnar Landqvist, Karl Stjernberg, Markus Linderum, Nina Åkesson, Simon Perstrand, Stefan Hedström and Tobias Tarnvik-Laesker. PROOFREADING/EDITING Christian Sahlén, Dan Algstrand, Fiona Maeve Geist (MRC), Jarrett Crader (MRC), Johan Eriksson, Levi Huntsman and Skander Fanni. ORIGINAL TRANSLATION Johan Nohr THANKS TO Calle Niblaeus, Christian Plogfors, Christian Sahlén, Dan Algstrand, Domkraft, Fredrik Jarl, Gunnar Landqvist, Heimat der Katastrophe, Helene Rothstein Sylvesten, Jim Magnusson, Joakim Malmquist, Johan Eriksson, Jonas Stattin, Karl Druid, Karl Stjernberg, Niklas Wistedt, Simon Perstrand, Sof i e Nohr, Tiina Pyykkö Nilsson, Tomas Härenstam and all our backers, fans and haters. MUSIC THAT HELPED Ash Borer. Batushka. Bell Witch. Belzebong. Black Tremor. Bongripper. Bongzilla. Cathedral. Conan. Dark Buddha Rising. Darkthrone. Domkraft. Dragged Into Sunlight. Dödsrit. Earth. Electric Wizard. Eyehategod. Gnoll. Godspeed You! Black Emperor. KTL. Mammoth Weed Wizard Bastard. Mayhem. Mephorash. Monolord. Morbid. Murg. Phurpa. Primitive Man. Profetus. Shadowmaster. Sleep. Slomatics. Sunn 0))). The Body. This Gift Is A Curse. Thou. Tiamat. Ufomammut. Urfaust. Weedeater. With the Dead.

My affiliate link: https://www.drivethrurpg.com/product/295910/Mork-Borg-English?affiliate_id=1507682

If you are interested in more Mörk Borg there is a hell of a lot of awesome stuff on their website: MÖRK BORG (morkborg.com) There’s also so much awesomeness on itch.io, including the monumental Album Crawl: https://tahmasian.itch.io/album-crawl organised by Michael Tahmasian (@ItsNotTasmanian) and Owen McGauley (https://owenmcg.itch.io/), which I will definitely be getting into another time!



Rating:
[5 of 5 Stars!]
Mörk Borg English
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The Wretched
Publisher: Loot The Room
by Curse o. S. [Verified Purchaser]
Date Added: 01/01/2021 08:25:24

The Wretched by Chris Bissette aka Loot the Room (@pangalactic)

Live the Alien sequel you always wanted as you take on a role similar to that of Ripley, only this time the creature is trying to get back in, the ship’s falling apart and you need to do everything you can to keep yourself and it together.

Despite being incredibly simple to play with a tumbling tower, pack of cards and dealer’s choice of recording logs (with audio recordings being so much fun as the situation truly comes alive), the depth of emotion and stress concisely conveyed in the results is truly harrowing and effective. It’s even possible to play this purely digitally, as I did, with free card and tumbling tower apps, or without the tower at all, so it can be easily played anywhere.

This was my first experience with a journaling game and I absolutely loved it! There was definitely something about playing this during our ongoing quarantine that heightened the experience, but I became absolutely obsessed with The Wretched, making countless recordings and unravelling along with the character as I got more and more into the acting and performance elements of the logs.

This is a seriously awesome game that really brings the solo journaling experience to vivid life, placing you in a familiar and altogether... Alien experience. I thoroughly recommend it and can’t wait to play my way through the whole of the Wretched & Alone Jam games!

This was the game that really showed me games could be more than D&D or some other large TTRPG. I fell in love with the whole Wretched & Alone family and the wide variety of wonders here on itch! I can never thank you enough Chris!

Update coming when I get my hands on my ridiculously exciting physical goodies from the Kickstarter!

My Affiliate Link: https://www.drivethrurpg.com/product/311334/The-Wretched?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
The Wretched
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Firstdawn: The Festival of Spirit
Publisher: Underground Oracle Publishing
by Curse o. S. [Verified Purchaser]
Date Added: 12/24/2020 05:59:53

Walking in a Underground Oracle Wonderland

I reviewed a bunch of the Underground Oracle winter and festive wonders here: https://ko-fi.com/post/SebsReviews-Walking-in-Underground-Oracle-Wonderl-M4M831293

https://www.drivethrurpg.com/product/297530/Extraordinary-Locations-Ice-Hall?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Firstdawn: The Festival of Spirit
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Otherworldly Patron: The Snow Weaver
Publisher: Underground Oracle Publishing
by Curse o. S. [Verified Purchaser]
Date Added: 12/24/2020 05:59:12

Walking in a Underground Oracle Wonderland

I reviewed a bunch of the Underground Oracle winter and festive wonders here: https://ko-fi.com/post/SebsReviews-Walking-in-Underground-Oracle-Wonderl-M4M831293

https://www.drivethrurpg.com/product/338328/Otherworldly-Patron-The-Snow-Weaver?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Otherworldly Patron: The Snow Weaver
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Underground Map Packs: The Winter Path
Publisher: Underground Oracle Publishing
by Curse o. S. [Verified Purchaser]
Date Added: 12/24/2020 05:58:25

Walking in a Underground Oracle WonderlandI reviewed a bunch of the Underground Oracle winter and festive wonders here:

https://ko-fi.com/post/SebsReviews-Walking-in-Underground-Oracle-Wonderl-M4M831293

My Affiliate Link:https://www.drivethrurpg.com/product/340360/Underground-Map-Packs-The-Winter-Path?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Underground Map Packs: The Winter Path
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Everyone's Been Naughty
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 12/19/2020 16:59:36

Everyone’s Been Naughty by Christopher Waples (@Grumpy_DMs)

“Everyone’s Been Naughty is a Dungeons & Dragons adventure that takes place in the remote northern Kingdom of Hartsvale in the Forgotten Realms. Deep in this valley is the city of Darkwell. Located at the base of the Weeping Spire, it is a city few have heard of. It is there where an unlikely ally seeks to repair the Midwinter Cycle, before all the magic from the holiday is lost forever and replaced by an unending darkness.

This is a 4-5-hour one-shot adventure designed to be played by a party of four to five 5th level characters.”

This heightened holiday nightmare cartoon adventure contains a lot of dark, adult themes and content, but is crafted with skill and care, and will bring the right group with informed consent a whole lot of epic fun.

CW: Violence towards children (Referenced: Krampus, whipping), Children in Combat (Tossed by Krampus from his Sack, becoming Active in Combat), Spanking (as Attack: Krampus), Kidnapping, War (Referenced & Many Bodies of the Fallen), Suicidal / Assisted Suicide (Snowman: Requested, Bargained, Described), Loss of Agency (Magic Item: Becoming a 15 ft. Killer Snowman), Necessity of Fighting Irreversibly Warped Innocents, Mass Death from Depression (Referenced), Fat-shaming (Child)

It should be clear from the sheer amount of content warnings above that Everyone's Been Naughty is an adventure with a number of mature themes. I’m choosing to address this up top because I feel the weight content warnings above warrants it. This isn’t, as was once said, your granddaddy’s Christmas/ Midwinter adventure. That having been said it is clearly not designed to be anything other than good, if not clean fun. There is a heightened nature to things that I would compare to the cartoons aimed at adults such as those produced by Adult Swim. If they are something you and your group enjoy then I can see this being a lot of fun, it’s simply a case of knowing your group, having open communication, giving them the opportunity for informed consent by being clear about the elements and nature of the adventure. I would seriously recommend the use of Safety Tools with this adventure to ensure the comfort of your table. The TTRPG Safety Toolkit (https://drive.google.com/drive/folders/114jRmhzBpdqkAlhmveis0nmW73qkAZCj) co-curated by Kienna Shaw (@KiennaS) and Lauren Bryant-Monk (@jl_nicegirl) is an invaluable resource.

Now this has been established I do raise the issue that the appropriate content warnings are not present in the document or product page. Due to this and little else influenced my rating this adventure 4/5, rather than 5/5, which I believe it would be with the nature of the content and discussion of safety tools addressed because this is clearly a quality adventure with great imagination, lore and world-building/ dovetailing with the Forgotten Realms. Finally, on this matter I want to draw attention to the fact this is one of the first works of a new creator with the RPG Writer Workshop (@StoryTellingCol) and the genuine openness and understanding of this matter when I raised it with them. I hope this can be addressed in a future update.

Right, let’s get into this supplement!

There is a heck of a lot here for the introductory price, set to increase after Boxing Day: • 3 unique holiday themed subclasses • 3 unique holiday themed monsters • 3 full color battlemaps • A full-sized map of the kingdom of Hartsvale • A full-sized map of the city of Darkwell

Subclasses of Midwinter

“The kingdom of Hartsvale is one of the most secluded places in all of Faerûn. Due to this, the people and creatures of Hartsvale have developed skills and abilities unique to the area.”

This came out of nowhere! I was not expecting subclasses as a bonus to this adventure. I absolutely love these having organically grown up from the Harstvale being so cut off from the wider Faerûn.

Artificer Subclass: Toymaker

“A Toymaker seeks to bring out the magic in mundane items. Toymakers can mold discarded wood, metal, or other assorted scrap material to craft magical toys. The toys bring wonder and joy to the allies of the Toymaker, while they bring pain and suffering to those that are hostile. The Toymaker is highly sought after in cities and towns during major festivals and holidays. Each Toymaker carries with them a burlap sack in which to keep their scrap. Reaching into this bag, the Toymaker can magically pull out a fully-functional toy.”

I can’t accurately describe how much I love everything about the concept of this Artificer! The magical upcycling speaks to me on a deep level. Turning scrap into wonder-imbued toys for kids is a glorious kind of magic that captures the joy of the holidays.

The toys produced are rolled on a d10 table from “A nesting doll of the Companions – You open the nesting doll of Bruenor Battlehammer, Catti-brie, Regis, and Wulfgar. Within the last nesting doll is a note that says: Drizzt Do’Urden sold separately. The toy has no other effects” To “An action figure of the wizard Elminster – Roll a d6 and then cast the spell centered on a point or target within 150 feet. You can increase the level of the spell by expending a higher-level spell slot. The spell will then cast at that level. This choice can be made before or after you roll for the spell.” • 1-2 – 1st level Magic Missiles • 3-4 – 2nd level Dragons Breath • 5 – 3rd level Fireball • 6 – 4rth level Ice Storm

Each one a fabulous reference to the stars and totems of the Forgotten Realms! I genuinely felt the hairs on my arms stand up in excitement. This is one of my favourite subclasses I’ve come across, let alone my favourite take on this concept and Holiday subclasses.

Bard Subclass: College of Merrymaking

“The long-dreaded cold of winter can break even the strongest individual. The bards of Darkwell, deep in the north of Hartsvale, have developed unique methods to keep holiday cheer going throughout the year. Spreading good song and festive decorations, these Bards empower their allies and hinder their foes through large radius effects.”

This holly jolly bard truly is wonderfully thematic, using their performance to spark joy and wonder. This does include the charming of creatures, which can be hinky depending on how it is handled at the table, though being all about spreading the Christmas spirit than control or seduction is using enchantment for good.

The Merrymakers also get floating “motes” they can summon in festive shapes with various utility abilities, gaining more little sparkle friends as they progress.

Ranger Subclass: Bond of the Reindeer

“The Firbolgs of Hartsvale have spent countless generations in their forest stronghold of Meadowhome, surviving each gruelling winter on what little harvest can be saved and off the game of the land. Because of this, the Firbolg developed a symbiotic relationship with the reindeer that live in the region. This allowed the Firbolg to utilize the reindeer for numerous tasks, while providing the reindeer protection and shelter from the harsh winter and other dangers in the region. The Firbolg learned to use their magical connection to nature to nurture this relationship further, and gained the ability to summon small Reindeer spirits to aid them when the need arose. The Firbolg have shared these abilities with the other Hartsvale races, but few are able to a similar bond.”

Yo Ranger, I heard you like reindeer, so we put a reindeer in your reindeer, so you can reindeer while you reindeer!

These Rangers have the power to summon reindeer in a plethora of ways that expand as they level up from familiars, steeds, conjured animals, helpful spirits, taking on the powers of Rudolf complete with sweet antlers and light up red nose, all the way up to dropping a Sleipnir of reindeer on your foes and having the eight reindeer go buck wild for a turn!

Everyone’s Been Naughty

The adventure itself is a tight action-packed one shot beginning with an investigation of missing villagers and strange meteorological goings on, snowballing into battling twisted festive creatures, reconstructing and bargaining with a suicidal last survivor of the Snowman Wars to possibly team up with or battle Krampus, before finally discovering the missing warped by the influence of a furious Saint Nick who is angrier than that time he got stuck in a chimney and someone wrote a song about it. A final confrontation against Father Christmas is an epic battle of life and death, a more importantly the survival of the holidays and the Midwinter Cycle with multiple endings, from everyone living happily ever after all the way to “Thousands of people [dying] each winter due to the depression and dreariness of the season!”

It’s...a lot, but a whole lot of fun.

Great “Adjusting the Scene” advice and additional options for parties under or overqualified for the base encounters is included throughout

There are a plushie Beholder and Owlbear acting as Toy Shop guards with appropriate change that could act as a template for creating your own plushie creatures, which is adorable and awesome. The “peaky-looking creatures” who are the “elven citizens that were kidnapped and have been fully corrupted by Santa’s evil holiday magic” that will try to kill the party are much less cute. In the final confrontation Santa Breaks the fourth wall, sound a bit like Ryan Reynolds:

“Ah, list the names of the players, not their PCs>. I am glad you could finally make it. You’ve been especially naughty this year. Playing Dungeons and Dragons instead of helping the needy and downtrodden.” Santa then rises from his desk. “Ho Ho Ho! Looks like you will only be getting one present this year, the gift of death.””

There’s not enough meta ridiculousness in D&D and singular, wild adventures like this are perfect places to play about with this.

New creatures included in the adventure: • Snow Monstrosity: A CR 5 evil pile of snow that makes me want to run a Frozen game with this as the Let it Go Guardian • Krampus: An interesting take on the festive punisher of naughty children with moves akin to Mortal Kombat’s Scorpion...and a sack of children soldiers that fight for him, which is admittedly grim, but in the heightened holiday nightmare cartoon for adults (and with the right, consenting group) this could be the ridiculous, amusing spectacle it’s clearly intended to be.

I’m unsure if I’m being too sensitive because of my own experiences, but I’m unsure about one of the children named “Chungus the Humongous - Equipped with a Chicken Leg” could be seen as fat-shaming and did give me a cold shiver of memories of bullying when I was a kid.

This heightened holiday nightmare cartoon adventure contains a lot of dark, adult themes and content, but is crafted with skill and care, and will bring the right group with informed consent a whole lot of epic fun.

Also included: “Battle Maps of the City Center, Krampus’s Domain, and Santa’s Workshop are provided. A full world map of the Kingdom of Hartsvale and the city of Darkwell.”

Credits Designer/Writer: Christopher Waples (@Grumpy_DMs) Story Creator: Christopher Waples Producer: Christopher Waples
Editor: Shelley Waples Play Testers: Countless friends during Christmas D&D sessions in 2017, 2018, and 2019. The AL group at Zenergy Gamers. Balancers: Samuel Amidon, Jay Johnson, Dmitri Virnig
Map Cartographer: Jon Vasquez https://www.jonvdesigns.com, jonv.designs@gmail.com Cover Artist: Adam Shumpert https://www.artstation.com/adamschumpert, a_schumpert@yahoo.com Krampus Artist: Fil Kearney https://www.twitter.com/filkearney Background Template: Nathanaël Roux https://www.barkalotdesigns.com Map Designer: Christopher Waples Map Maker Tool: Arkenforge, https://arkenforge.com Grumpy DM E-mail: GrumpyDungeonMasters@gmail.com ChristopherWaples@gmail.com Website: https://grumpydungeonmasters.com/ Facebook: https://www.facebook.com/GrumpyDungeonMasters Twitter: @Grumpy_DMs Spotify: https://open.spotify.com/show/4ilejlPW8RooyCAyTw0VvC Twitch: https://Twitch.tv/GrumpyDungeonMasters

My Affiliate Link: https://www.dmsguild.com/product/338682/Everyones-Been-Naughty?affiliate_id=1507682

Included in the RPG Writer Workshop Fall 2020 Vol. III [BUNDLE] https://www.dmsguild.com/product/338635/RPG-Writer-Workshop-Fall-2020-Vol-III-BUNDLE?affiliate_id=1507682



Rating:
[4 of 5 Stars!]
Everyone's Been Naughty
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Back To The Sea
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 12/18/2020 07:34:26

Back to the Sea by Ginger (@inkyginge)

Anniversary Updates include: • Gorgeous cover art from the phenomenal Cita A F (@dancingberry) • Added introduction with Adventure Background, Adventure Hooks, Dramatis Personae, more information on using adventure, Content Warning, and Safety Tools • Updated descriptions • A formatting face-lift that is more aesthetic and accessible • Combat Level adjustments enabling this to be a level 1-4 adventure! Back to the Sea is a creepy cool mystery that begins with an inquisitive scholar with gold, perturbing rumours and a burning passion for discovering the mysteries of the area, and hopefully ends with the freeing of a tormented soul, betrayed and abandoned by their lover.

Shipwrecked and alone, save for the briny embrace of octopi and the elements, the party discover the Lonely House and must discover its secrets to unlock freedom for themselves and the poor soul trapped in the cavern below in a twisted state of undeath.

Putting the pieces in place unlocks memories and visions, which lead them deeper into bowels of the house and reveals the perfidious paramour, the oubliette in which he abandoned her and a ritual to save her soul.

Back to the sea is a beautifully written mystery and exploration that is incredibly fun to read on its own, as the secrets unfold and the tale is told. I genuinely shuddered while reading this because of the spoops!

Haunting flavour text set the scenes and bullet points lay out the elements and information. This makes preparation and referencing so much easier, as well as the nature of the information as presented allowing for DMs to interpret and play in their own way. This open layout is infinitely more accessible than dense columns of description and reams boxtext.

For those that need to hit something, there are a couple of new unnerving creatures with ghastly ghostly abilities, as well as trinkets and treasures sprinkled in as a smart way to keep the more mercenary members searching for clues.

This is an adventure as deep, cold and bleak as the sea, reflecting its enigmatic beauty. Truly different, thoughtful and awesome! The update only makes this all the more impressive!

Credits

Written by Ginger (@inkyginge) Map Illustrations by Ginger (@inkyginge) Cover art by Cita A F (@dancingberry) Artwork selected from pixabay by StarGlade and OpenClipart-Vectors Playtesters Ailsa, Alex, Cat, Eris, Rui, Xenia and Yubi Editing and Correction: Alex Calgaro and Faye Armstrong Special Mention: Ashley Warren & The RPG Writer Workshop, Dael Kingsmill and #gamowrimo

My Affiliate Link: https://www.dmsguild.com/product/297621/Back-To-The-Sea?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Back To The Sea
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Icewind Dale: Cult of the Shattered Peak
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 12/16/2020 20:38:40

The Cult of the Shattered Peak by Steve Fidler (@vorpaldicepress) & Bryan Holmes (@FallenWyvern)

This is simply one of the most impressive and comprehensive faction supplements I’ve had the pleasure of reading! There’s just so much here to bring the Cult of the Shattered Peak to life in supplement so mythically powerful the Cult themselves might seek to destroy it!

From a detailed history and lore, full Renown system, an array of Player Options, including Background, Secret, as well as the Sundering Knight Fighter and Agent of the Cult Rogue Subclasses imbued with magic to control and contain, a Group Patron complete with Contacts, Perks, Operatives, Roles and Quests, an in depth chapter by chapter companion to Icewind Dale: Rime of the Frostmaiden focused on the Cult with NPCs, Motivations, Subplots, Advantages and Complications for Agents, as well as ways to earn and lose renown, and much more, which add a whole new weight of storytelling and focus that grounds the Cult’s Agents in the story, giving players greater motivation and intrigue, not to mention the quality NPCs who may well become part of the team! Finally, there’s an array of new Magic Items, with my favourites being the Proximity Explosives and Blasting Rod because you can never have enough bang!

This is an incredible amount of bang for buck written in an engaging and thoughtful manner. It’s clear this is a labour of love. The Cult of the Shattered Peak are back and things will Nether be the same!

Credits Writing & Design: Steve Fidler & Bryan Holmes Editing: E.R.F. Jordan Art Direction & Graphic Design: Steve Fidler Layout: Steve Fidler Cover Art: Steve Fidler, with Cult logo by Brian Patterson. Inspired by Nathanaël Roux Cult Logo Design: Art by Brian Patterson informed by design elements by Ed Greenwood Interior Art: Philipp Urlich, Brian Patterson, Storn Cook, Christina Bindon, Sergiy Abramov, Dean Spencer, Ginho, Forrest Imel, Jack Holliday, Colleen O’Dell, Carlos “Celurian” Torreblanca, Brett Neufeld, Adobe Stock (Microstocker, warmtail, James Joong, info@nextmars.com, Mia Stendal, Liuzishan), Wizards of the Coast, some vectors by Vecteezy.com, some brushes by Brusheezy.com Playtesting: Nicolo de la Merced, Israel Moreira

My Affiliate Link: https://www.dmsguild.com/product/338277/Icewind-Dale-Cult-of-the-Shattered-Peak?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Icewind Dale: Cult of the Shattered Peak
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The Great Trial: Christmas
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 12/15/2020 19:54:52

Spend Christmas in the Domains of Dread in a PWYW adventure from the Dark Lord Master of Dungeons Christian Von Zeuchovich. Enjoy a grim, frigid nightmare of a holiday!

https://www.dmsguild.com/product/338830/The-Great-Trial-Christmas?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
The Great Trial: Christmas
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Encounters with the Dark Powers
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 12/15/2020 19:10:59

Encounters with the Dark Powers by Christian Zeuch (@czeuch1)

“Encounters with the Dark Powers is a DUNGEONS & DRAGONS supplement offering enhanced roleplaying opportunities to characters that die while exploring the Domains of Dread. These enhancements, perfect for a Curse of Strahd adventure, offer characters a moral dilemma: they can live again, but at what cost?”

The Dark Lord Master of Dungeons Christian Von Zeuchovich is back in the Domains of Dread, following their bestselling Encounters in Barovia (https://www.dmsguild.com/product/337503/Encounters-in-Barovia?affiliate_id=1507682), Encounters in Barovia Map Pack (https://www.dmsguild.com/product/335614/Barovian-Encounters-Map-Pack?affiliate_id=1507682) and The Great Trial: Christmas (https://www.dmsguild.com/product/338830/The-Great-Trial-Christmas?affiliate_id=1507682), and this time they brought some friends along who want to play.

The Dark Powers can offer their Dread Marks to anyone whose tragic untimely death occurs in the Domains of Dread (up to 5th level or DM discretion), granting them another chance at a semblance of life at the cost of being forever changed by the experience, warped in ways that reflect elements of the unknowable entities that hold dominion over Ravenloft. These bargains come with a permanent physical and/or mental alteration and Zeuch provides a table of 20 new phenomenally freaky Dark Gifts, such as “[hearing] the tormented souls of Ravenloft pleading for help” or a “character’s face [being] concealed by shadows” that confer certain mechanical execrations and boons, such as taking a hit to their powers of persuasion but gaining the power to turn an enemies shadow against them or supernatural abilities, such as turning gaseous or travelling to the ethereal plane that push them beyond the brink of exhaustion.

What truly elevates and sets this supplement apart are the deliciously dark, mysterious and disturbing encounters that accompany each Dark Gift with chilling boxtext and evocative suggestions and questions for the DM to pose the characters. These give the DM a glorious opportunity to roleplay as the Dark Powers and to play out these strange and singular scenes with their players, truly giving them the Ravenloft experience and memories that will stay with both players and characters forever.

This is should be required ready for every prospective Dark Lord and makes me ache to run some fun the Mists again! If you are running Curse of Strahd or roaming Ravenloft you’re going to want to read this. I’ll never travel to the Domains of Dread again without carrying this in my back pocket.

Credits Author: Christian Zeuch Art Direction: Christian Zeuch Layout: Christian Zeuch (based on the Affinity Publisher template by Nathanaël Roux) Editor: Matthew Wulf Ravenloft Consultant: Chris Massey Sensitivity Reader: Jasmine Eisinger Cover Art: KELLEPICS (CC0 from Pixabay) & fotokitas Adobe Stock Interior Art: Dean Spencer Playtesters: Bob Carnicom, Chad M. Lensch, Cita A F, Dave D. Grandmaison, Isaac Mandagie, Jillian Zaski, Kathleen Harrington, Luke Russell, Ricardo Andrade, Sanae Rosen

My Affiliate Link: https://www.dmsguild.com/product/340046/Encounters-with-the-Dark-Powers?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Encounters with the Dark Powers
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A Shovelful of Maps - Art Book and Map Pack
Publisher: Fernando Salvaterra
by Curse o. S. [Verified Purchaser]
Date Added: 12/14/2020 18:59:03

A Shovelful of Maps by Fernando Salvaterra (@fersalvaterra)

Art Book 31 hand-drawn black and white RPG maps

"I drew these maps between June and September of 2020. They are presented here without names and explanations for you to use it as you wish in your RPG games”

This is an absolutely phenomenal collection of maps from a truly talented cartographer and artist Salvaterra.

There’s just so much here! Across the 31 maps there are battlemaps, regions, dungeons and isometric dungeons, mines, huts, gates, rivers and more that can be connected, a hexcrawl, islands, mountains and valleys, countryside, underground, shrines and buildings!

It would be truly awesome to create a campaign using them all! There are infinite ways to connect and extend and improvise and be inspired!

I have just fallen in love with the character of Salvaterra’s penmanship and their flavourful old skool style! When I saw the actual Shovel Map cover I was smitten and eagerly awaited this release, and I am not disappointed!

A true talent and a wonderful collection of Maps!

Credits Fernando Salvaterra E-mail: diariodecampanharpg@gmail.com Patreon: Tome of Salvaterra Twitter: @fersalvaterra Facebook & Instagram: @diariodecampanharpg

My Affiliate Link: https://www.drivethrurpg.com/product/338715/A-Shovelful-of-Maps--Art-Book-and-Map-Pack?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
A Shovelful of Maps - Art Book and Map Pack
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Mundane Magic RPG
Publisher: Behold Her Studio
by Curse o. S. [Verified Purchaser]
Date Added: 12/14/2020 13:16:51

Mundane Magic by Lysa Penrose (@lysapenrose)

A magical storytelling game of escalating consequences “You are one of the fates: a coven of crones charged with the care of all mortals. You weave the fabric of reality with the source of your power, the mighty Loom of Destiny!!! Or you would. If your fellow crones— definitely not you—hadn’t broken it. Again. But time and space wait for no one. Quickly! Descend unto the realm and interfere in mortals’ everyday lives the old-fashioned way: your witchy magic and wits.”

A phenomenal back and forth of collaborative storytelling and descriptive roleplay with witches bumbling through time and space, causing chaos, dealing with their consequences and trying to achieve their goals, so reality, time and space don’t come afoul of the knotted mess the skein has become!

From the glorious cover art by Maldo Illustration (@maldo_art) depicting the fates in contemporary witchy glamour perched on the moon all tangled up in the threads of fate which have become a knotted yarn ball of destiny, it’s clear you’re in good hands! Maldo perfectly captures the wibbley wobbley timey fatey vibe. This game is most certainly not serious, rather it’s as seriously silly and fun as witches, the fates (Moirai less), roam time and space to avoid disasters that would destroy reality or perhaps more importantly convince their favourite coffee place to serve pumpkin spice all year round! And that’s before you even factor in that every use of their magic unleashes more chaos in a cycling flow of magic and chaos building into “a snowball effect of consequences”. What’s not to love?!

The newt’s eye at the centre of this cauldron is “descriptive roleplay”, meaning the game exemplifies the collaborative storytelling of TTRPGs with a focus on the players describing what they want to do and the actions they take in great detail. You are witches with powerful Gifts, funky Foci with flavoured spells and, of course, mundane magic, and as so everything you do is freaking awesome and should be described with appropriate flair, detail and ridiculousness. The key tenet being: “If you can describe it, you can cast it”.

Besides a d6 for the Game Master (GM) to roll at the beginning to determine Moon Phase the game takes place in, Mundane Magic is a diceless game using the Spell Tokens, character sheet and the power of imagination for the players, while the GM uses the Chaos Tokens and Mundane Missions or their own witchy brews to set the scene and objective.

The Moon Phase determines the makeup and number of cards in the game from “Waning Gibbous (1) – Start with 2 Spell Tokens and 3 Chaos Tokens” to “Full Moon (6) – Start with 5 Spell Tokens” and everything in between. Essentially, this dictates the power level of the witches and how chaotic things start off the broom.

Witches use Spell Tokens to do the magic, using the number of tokens either previously set or agreed upon proposal of the spell with more tokens being needed for spells of greater power and effect from “[heating] lukewarm tea” to “[shielding] a town from a flash flood you probably also somehow caused.” After being used Spell Tokens become Chaos Tokens, which the GM then spends to cause chaos and hijinks to ensue from nosy neighbours all the way to “[introducing] a curious demon lord who tiptoed through a tear in reality.”

“All crones have certain Gifts that represent their natural strengths and talents and inform how they tackle challenges.” These are represented by three attributes, “MINUTIA” for the studious and perceptive who wield the power of knowledge, “MUSCLE” for the supernaturally honed and changed physically with tiger’s teeth or the snout of a bloodhound, and “MOXIE” for the charming and glamorous with honeyed words and uncanny influence. A pool of points is split between these three Gifts determining their potency and the Gift Points available in those areas. Each Gift has a special ability “Minutia can be used to ask the GM one question. Muscle can be used to remove a foe. Moxie can be used to avoid double the Chaos Tokens”. Otherwise, Gift Points are used to cast simple, basic spells that “must do no harm’, avoid Chaos Tokens or “do mundane shit”, which covers significant non-magical actions. Gift Points are earned back by using Spell Tokens for “mundane shit.”

There’s a sidebar that focuses on Foci, your required and bonded...Focus for casting spells. In Mundane Magic the nature of the Focus dramatically effects the signature spells at your fingertips. It’s made clear that the list of seven examples, ranging from a “Green-Flame Candle” with fiery magic to using a Familiar for animal magic, through my personal favourite, the empathic and healing Besom, is not exhaustive and working with your GM to create and balance your own unique Focus is encouraged. Examples are given for using one, two or three Spell Tokens to cast from your focus, with one from the Candle “heating lukewarm tea” (an ability I sorely wish I had!), two from the Familiar “[Summoning] a swarm to your side” (buzzy friends), and the absolutely glorious suggestion, “you might shield a town from a flash flood you probably also somehow caused” for three from Besom. Creating your own Focus could be a really fun part of a session 0 and/ or character creation to make the actual item and flavour of magic just right for your witch. I was thinking glasses that allow you to see through solid material and into other dimensions, but then I realised I need to play a witch based on the Australian comedian, Demi Lardner (@DemiLardner) with a Secret ‘stache. No idea what or does, but it’s a bit ole fake moustache!

The game begins with the GM laying out the goal of the witches’ Mundane Mission, along with the setting and situation where appropriate. “Perhaps reality hinges on the crones inspiring a 1920s writer with the confidence to pen her first poem, or ensuring Jasmine wins her student body president election, or simply matchmaking dinosaurs.” A supplement containing three hilarious Mundane Missions is included, but more on that later.

The witches then have some time to prepare and plan, possibly pick just the right spot for Grimsby in 2001 or wherever they end up, not to mention having excuses and explanations ready for when things inevitably get chaotic.

Arriving in the time and space forewarned and Foci-armed the witches do their best to fulfil their goal in style, using their gifts and casting spells, leading to a build up of chaos, which the GM then cashes in to create chaos and present unique fun and vexing challenges.

“With 1 token, the GM might have a snooping neighbor spy the crones’ witchcraft. With 2 tokens, the GM might cause the crones’ spell to cool a drink to freeze all liquids within 5 miles. With 3 tokens, the GM might introduce a curious demon lord who tiptoed through a tear in reality.”

From here the spell cards and chaos flip back and forth as the game progresses, building to a crescendo of chaos and the success or failure of the mission. In all honesty this could keep going back and forth and building and building, and getting more chaotic, though Penrose does advise the GM to “avoid adding additional major challenges (Alas, the game must end eventually.)”

That’s it! The simple fact of flipping up to five cards from one side to the other, making up glorious nonsense and describing it in style is the essence of the game. I absolutely love the ludicrousness of the power scale which ramps up so quickly and how it’s just so simple, fun and silly!

Character creation and the Crone Card character sheet are extremely quick and easy to complete. The game asks nine easy bullet point (or rather teeth point) questions, including your witch’s name, an “adjective to describe their personality”, a “fatal flaw”, allocating Gift Points, choosing or creating a Focus, and two fantastic questions to have you thinking about your covenmates: “What do you owe the crone to your left and why? The crone to your right has an annoying habit. What is it?” Such simple, but insightful questions to get you thinking about your character and the group.

The sheet itself is a small and clear, easy to fill in and read. A form fillable version is also included, as well as Online Play Resources, which provide a Google Doc with all the Crone Cards and Spell/ Chaos Tokens, which can be set allowing for easy online play. This is a lovely addition and very much needed these days.

Mundane Magic is certainly going to bring the smiles, silliness and cackling in cauldrons full, which is something we can all do with right now!

Remember “If you can describe it, you can [do] it”

Mundane Missions

“Quibbling quests for Mundane Magic, a magical storytelling game of escalating consequences. The chaos inside these pages include suggestions of people, places, challenges, and consequences for your games of Mundane Magic. But crones are as creative as they are powerful—let their hapless actions guide the story, and don’t be afraid to toss away these guidelines as true chaos unfolds. There are many ways to complete a Mundane Mission... for better or worse.” There are dinosaurs in period costume on the cover! There are freaking dinosaurs by Kenny Web (@Volfmyr) on the flipping cover! This supplement contains three Mundane Missions that truly show the farcical fun and stupendous silliness to be had in Mundane Magic. Penrose has a delightfully wicked and wonderful sense of humour, which radiates from these pages and had me giggling and snorting trading them.

The first mission, “Wanda for President” is a high-school drama set in 2360 in which it’s essential the eponymous Wanda must become student body president, so she can go on to eventually become president of Cascadia. There’s a lot working against her, not least of which is a broken heart. What could be simpler than ensuring a favourable outcome, you are witches and this is high-school, right? Oh, there is a chance Wanda’s ex could crash her speech, revealing herself as a “giant ghost demon”...

The second mission, “Breakfast at Rex’s” takes place in Victorian England in a timeline in which dinosaurs take the place of humans with all the pageantry and propriety one would expect. This is a mission of love, Virgil Raptor needs a lot of help to be ready for the Rex Breakfast Ball and make his true love notice him. If that’s not enough, tensions between herbivores and carnivores are escalating... What’s the worse thing that could maple happen? ...an asteroid...

The third mission, “Best in Show” finds the witches in New York in the peak F.R.I.E.N.D.S era 90s with a mission to ensure a vaccine be available for an emerging disease in 500 years’ time. How? Well, you just need a cat named Zuzu to win the Great American Cat Pageant. Only problem is Zuzi is hideous, “This author thinks all cats are cute. But Zuzu...” [This reviewer adores cats and is aware of Penrose’ love of cats which is widely known, so I shudder to think what the poor wretch looks like...]. First things first, you must get Zuzu a presence on the Internet, and pray there isn’t a full moon!

While these three everything but mundane missions are bloody brilliant, what might be even better is the perfect formula for creating a mission for Mundane Magic in how they are laid out:

Problems to Solve This gives you some direct things to present the players to overcome.

World Facts Add some flavour, context and detail, such as “Everything hovers. Everything.”

People & Places Important and interesting places and important NPCs – The who’s and the where’s.

Extra Special Chaos Sauce A personalised three tier chaos-o-meter for the mission with appropriate flavour and irony.

  1. “It’s love at first sight. Temple grows infatuated with one of the crones.”
  2. “Someone let loose carnivorous leeches in the Extreme Aquatic Obstacle Course!”
  3. “In the middle of Wanda’s speech, Hazel Vo “unzips” her flesh suit to reveal a giant chaos demon, who accuses Wanda of being a sham.”

It’s such a delightfully simple and effective way of providing just what you need, as once you start playing it will be improvised chaos. This is a seriously impressive, silly, fun and well thought out game that takes so little to play, but provides unquantifiable amounts of joy and ridiculousness. I’m blown away and have been giggling to myself over the missions and thinking up my own, realising this is the perfect one shot game to palate cleanse between campaigns, when you can’t get the whole group together or when you just want to have a really good laugh. Also, due to the relative simplicity of the rules and mechanics, this would be a great game to play with family or friends unsure about roleplay and learning tomes of rules. A phenomenal back and forth of collaborative storytelling and descriptive roleplay with witches bumbling through time and space, causing chaos, dealing with their consequences and trying to achieve their goals, so reality, time and space don’t come afoul of the knotted mess the skein has become!

It takes a whole lot of smarts to come up with something so simple, silly and super duper fun!. Must be witchcraft!

Credits Game design & layout by Lysa Penrose (@lysapenrose) Editing by Jessica Ross (@writejessr) Mundane Magic Cover art by Maldo Illustration (@maldo_art) Mundane Magic Interior art by Thora Ford Mundane Missions Cover art by Kenny Web (@Volfmyr) with background by Maldo Illustration Mundane Missions Interior art by Thora Ford Special thanks to my playtesters: Celeste Conowitch, James Introcaso, LaTia Jacquise, TK Johnson, Rin Marigold, Dustin Miller, Hannah Rose, Jessica Ross, Kelly Shaver, & Jen Vaugh

My Affiliate Link: https://www.drivethrurpg.com/product/337120/Mundane-Magic-RPG?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Mundane Magic RPG
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THE DARK PEAKS: DEEP MAW CORE RULES
Publisher: The Dark Peak Gaming Systems
by Curse o. S. [Verified Purchaser]
Date Added: 12/14/2020 12:35:39

THE DARK PEAKS: DEEP MAW CORE Rules by Kieran Mathers (@TalesPeaks)

“Paring down the RPG combat system to a single attack roll, and adding lethality back into a single strike, THE DARK PEAKS: DEEP MAW is a game all about taking risks and surviving them.”

In the Dark Peaks: Deep Maw you are no stalwart hero of renown, you aren’t born with innate magical abilities (though through sheer bloody-mindedness and luck they may live to gamble with their life beseeching the Idol for the Art), and you most certainly don’t come from a background of wealth, privilege or education. You are poor as dirt farmers, poachers and shepherds wielding the tools of your former trades as weapons against monsters in the Deep. Common folk swept up in the Festival of Blades and protection of your home from the evil spilling out from the dark below!

A simple, yet robust system that allows for frenetic and exciting combat that will have everyone at the table gripped and panicked with all actions from both sides occurring simultaneously. These wild melees truly feel like a battle between life and death, managing to capture the vicarious excitement we feel when reading or watching ordinary folx risk life and limb. There’s almost a feeling of chess and tabletop wargaming in the strategy that goes into so many moving parts at once. It’s impressive to feel the danger and the odds stacked against, without it feeling too hopeless, and your options for combating your enemy being limited without losing the fun of playing.

The lore and setting are at once rich and vital, while asking questions of the players and GM encouraging world building.

The resources for the Games Master are detailed, covering all aspects of managing the game, discussion of roleplay and helping the players build up their PCs and bonds, expedition, encounter and campaign design, as well as a huge range of monsters and minions of the Deep all presented with aesthetic and easy to reference Creature Cards from the thugs and rogue adventurers, the myriad Taur of Deepmaw, the warped Dusklings, the terrible and horrifying Nightchoir, and the truly terrifying Monsters of the Black, as well as in depth advice for creating your ow. Deep Dwellers!

A Developer’s Commentary allows greater insight into the game’s design, and an extremely helpful Appendix has absolutely everything you could ask for in quick reference in the back.

This is nearly 100 pages of stygian doom and dungeon-crawling fun crafted by someone who has clearly been playing all the games, taken notes and used all that experience to make something that will not only appeal to the OSR crowd, but to anyone after some serious fun that doesn’t have to be taken too seriously! It’s impressive to feel the danger and the odds stacked against, without it feeling too hopeless, and your options for combating your enemy being limited without losing the fun of playingplaying

I will be back with an in depth review this deserves in the future! CREDITS LEAD WRITER AND SYSTEM CREATOR: KIERAN MATHERS HEAD ARTIST: GEMMA DASS MATH BRAIN: TOM HALLAM EDITOR: CYNTHIA BUTOR CREATIVE CONSULTANTS: ADELEEN, JANS, INSPIRATION TAKEN FROM DUNGEONS AND DRAGONS 5TH EDITION, WORLD OF DARKNESS 2ND EDITION, PATHFINDER 1ST EDITION, DUNGEON WORLD, INDEX CARD RPG, AND THE DUNGEON CRAFT YOUTUBE CHANNEL. PLAYTESTING SERVICES PROVIDED BY GEMMA, KRIS, NADZ, JANS, ETHAN & GARETH. ILLUSTRATIONS ARE PROVIDED UNDER NON-EXCLUSIVE LICENSE BY DEAN STOCKTON, JACK HOLLIDAY, ERIC LOFGREN, DANIEL COMERCI (DANIELCOMERCI.COM), MAD GOBLIN GAMES, USED WITHIN TERMS OF LICENSE, ALL RIGHTS RESERVED. DUNGEON ART ASSETS CREATED BY DUNGEONARIUM AND USED WITH PERMISSION.OTHER UNCREDITED ART USED UNDER SHUTTERSTOCK.COM COMMERCIAL LICENSE.

My Affiliate Link: https://www.drivethrurpg.com/product/338697/THE-DARK-PEAKS-DEEP-MAW-CORE-RULES?affiliate_id=1507682

If you want to try before you buy – check out the Festival of Swords, a PWYW stand-alone adventure in the Dark Peaks: Deep Maw setting, with a full set of rules and enemies to take on in a deadly dangerous dungeon! https://www.drivethrurpg.com/product/338698/THE-DARK-PEAKS-FESTIVAL-OF-SWORDS-SECOND-EDITION?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
THE DARK PEAKS: DEEP MAW CORE RULES
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Supers & Sorcery - 5e Campaign Setting
Publisher: Daylight Publications
by Curse o. S. [Verified Purchaser]
Date Added: 12/10/2020 17:07:42

Supes and Sorcery from Cameron Day (@daylightpub1066) & Adam Hancock (@AdamMakesTTRPG)

This is just the tiniest glimpse of my joy, love and excitement at getting my hands on this project and taking a brief look while my breath caught in my chest and my heart beat a bass drum rhythm to my palpable excitement and awestruck amazement!

This is over 200 pages of BIFF POW ZAP SCHLOCK, wonderful ideas lore, new races, classes (I NEED AN ARCHON RIGHT STAT NOW!), subclasses for all the standard classes, feats, spells, origins/ backgrounds, alter egos, Sidekicks, gazetteer of the World of Heroes, organisations, notable NPCs, advice on running various super moods and themes magic items, villains and monsters, lairs and strongholds, kaiju and THREE FREAKING EPIC ADVENTURES, introductory, mid tier and ultimate beat down with the flipping HYPER DEMON! I am too excited to think!

There’s just so much here presented so beautifully with some truly astounding artwork.

The folx working on this have poured their hearts, souls and radioactive spiders into this and it truly shows! They should all be so proud! I’m in another dimension of Hype outside the material plane! Gobsmacked!

I will be back and vengeance this thing in detail when I have the capacity and free time!

Credits Producers: Cameron Day, Adam Hancock Writers: Robert Beverly, Bianca Bickford, Drew Dawes, Cameron Day, Jackson Lewis, Sadie Lowry, Jimmy Meritt, Steve Pankotai, Noah Simpson, Lydia Van Hoy Editors: Adam Hancock, Sadie Lowry Layout & Graphic Design: Anne Gregersen Cover Artist: Dheeraj Verma Artists: Mariana Bergo, Dana Braga, Ruben Cardenas, Claudio Casini, A.E. Coggon, Daniel Comerci, Matthew Ross Crafton, Travel Dawn, Emilie Lind Damkjær, DenniiStar Illustrations, Dungeon Secrets, Lin Enling, explodingcrayon, Wouter Florusse, David Frasheski, grandfailure, Grim Press, My Đinh Hà, John Latta, liuzishan, Anna Perci, Eden Sanders, Carla Puerta, Purple Duck Games, Bruno Rodjak, Roselysium, thanawong, Lydia Van Hoy, Dheeraj Verma, Quico Vicens-Picatto, Frankie Washington, Simon Wong, Laura Zi Cartographers: Abbie Hines, Dyson Logos Sensitivity Readers: Michelle Churchill, Andrew Headley, James John Additional Writing: Chris Bachelder, Francis Bagley, Ben, John Bookwalter Jr., Michael Bronson, Billy Carpenter, Brandon Corey, Lewis Coyne, Kristy Dalangini, Brittney Hay, Will Kitcher, Luke McClung, Magnus Rock, Brice T., Drew Wood

My Affiliate Link: https://www.drivethrurpg.com/product/338169/Supers--Sorcery--5e-Campaign-Setting?affiliate_id=1507682



Rating:
[5 of 5 Stars!]
Supers & Sorcery - 5e Campaign Setting
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Creator Reply:
Sebs, as always you are a darling in leaving us such kind words. Thank you so so much!
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