Ever since I started playing D&D, I wanted to play a poison-based character, but i alway felt like the poisons provided in DMG and boring old "poison, basic" were too clunky and simplistic, with no real detail of how to craft them or interesting effects - the Tome removed this issue by providing an easy-to-understand, effective poison crafting system with believable recipes and effects, all beautifully laid out.
I'm DMing now as opposed to playing, but that makes this all the more useful, as I have an enormous array of poisons, both harmful and helpful, for potion sellers to stock, and for players to gain access to as they level up (thanks to the smooth proficiency bonus-based tier system introduced), allowing me to massively improve my game.
Overall, I reckon that this is a must-have for any DMs, no matter what campaign style they're running, as it has options to suit all flavours of play, and at less than £0.06 per poison, its impossible to not see the value
@edknight2003
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