Recommended. Does what it says it does. Nothing mind-blowing, nothing disappointing. Saves a busy DM a bunch of prep time, just as you'd hope. With this we had a full session that was just getting to Shilku Bay, exploring, meeting dwarves, and getting quested up for dungeon crawls.
My own addition for anyone running this: Hrakhamar is connected to Wyrmheart Mine, so while they can get the gauntlet and leave, they can't really reclaim Hrakhamar for the dwarves without clearing Wyrmheart Mine and killing Tzindelor. With that in mind, add a quest from the smith. She wants the tools and either the anvil, or the elemental core inside the anvil, from Hrakhamar. This adds a bit of an interesting puzzle, because a big anvil is more than most parties can carry cross-country, and splitting it open is not easy. This will pose an interesting problem to solve for most parties.
We got a little confused by the module regarding shield dwarves vs albino dwarves: the who what where. And the included maps are too huge (in file size) for what they were, since I host the game remotely from my computer. Using GIMP I cut each one to half its size and then saved as 60% quality .webp images, bringing them from 18MB and 58MB(!) down to under 1MB without any appreciable loss of quality.
I don't have an real complaints, btw, I just save 5 stars for the truly exceptional :)
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