This was a change of pace from the tier 1 mods. The crystal skull section has the problem that a player can die in the first 2 minutes and sit bored for an hour. My players did comment that this was the a unbalanced adventuring party that needed a healer and more equipment. They actually manage to have 1 person survive and get away with the skull as all they did was run while the others blocked at choke points and set the blade trap off to slow pursuit. The enemy spell caster has only a few ranged attacks and being human is blind in here....even giving her a light source torch if they run she has only a few spells to get them with.
The dating scene is interesting. Treat it like sheldon and amys first date on big bang theory. He is an academic taking notes and studying to figure out a problem is normal for him not creepy.
The confronting the sphinx is a bit of a joke. you can be from the door in to the sphinx door in 2 rounds double move. So you might get 1 random encounter in then the main fight has to break out. The opponents are weak and my players dropped them in 2 rounds.
The sphinx encounter is again different and shows the strange way the sphinx thinks but I did not see the use of awarding hero points right at the end of a mod
Overall a change of pace that advances the story line.....if your players are action only or just murder hobos they will hate it