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Eberron: Oracle of War: Salvage Bases and Missions

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Average Rating:4.6 / 5
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Eberron: Oracle of War: Salvage Bases and Missions
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Eberron: Oracle of War: Salvage Bases and Missions
Publisher: D&D Adventurers League
by Ashley C. [Verified Purchaser]
Date Added: 04/30/2020 11:54:33

As a Dm that sstruggles to accept that my improve is actually good this document provides exceptional guidance for running sessions alongside an organised play campaign. For the DM side of thing it makes swapping in and out of the hot seat really easy and esspecially at a time like this expanding the session quantity and having something to so is really good fun.

The only real critisisum for using this with the AL campaign is that ive found is that its kind of missing Spell casting material vendor option. Specifically for say around about T2 for situations where a player may not have had the opportunity to play the core mods and thus locking them out of important spells because they cant get the materials.



Rating:
[5 of 5 Stars!]
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Eberron: Oracle of War: Salvage Bases and Missions
Publisher: D&D Adventurers League
by David D. [Verified Purchaser]
Date Added: 04/26/2020 12:59:57

For $10 I would expect better editing. I just finished reading the first Salvage adventure. In R3 it says you can avoid damage by using the cart in R2. But there is no cart described in area R2. In completing the mission, it says you complete the mission by recovering the Dragonshards, but there is no cache of Dragonshards described in the encounter. The Strongbox where the Dragonshards would logically be is described as being only full of worthless pieces of glass. (There is one dragonshard described, but you need to use it as a key). I have not finished reading the rest of the supplement. The idea of the Salvage Bases is cool, and the upgrades looks like lots of fun. I hope I don't find more similar careless errors.



Rating:
[3 of 5 Stars!]
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Eberron: Oracle of War: Salvage Bases and Missions
Publisher: D&D Adventurers League
by Bruce W. [Verified Purchaser]
Date Added: 04/07/2020 21:21:12

Lots of great information and tables. The rules for making missions is easy. My group is all wanting to make their own missions so we can take turns DMing and let our regular DM play. I love the concept and the number of upgrades available. It really lets players feel like they have a home in the story.



Rating:
[5 of 5 Stars!]
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