[spoilers]
I've run all of the adventures up to and including this one. I'd say this one has me kind of doubting going forward with the players.
The last two adventures have been really heavy on the combat, not much in the way of negotiations, interesting NPCs or mysteries/puzzles. The players basically spend the entire 3-4 hours in combat. This adventure has some nice-ish descriptions of buildings and what's inside but nothing stands out as a "larger arc" or anything that would really stick in someones memory.
I did have fun with this adventure because I really tried to give life to the priest and villagers in the chapel after I had the oracle suggest they go there. A fun combat with a large snake and ogre was good but I soon realized that defeating 5-6 of these "boss" NPCs is just not possible in the time I had. I'm not sure how a DM would be able to do that without the game feeling entirely bogged down by combat (6 rounds of combat and you have people surfing garabge on their phones).
It all comes down to the players and the DM. This adventure can be fun (and it was reasonably fun to DM) but I'd classify this one more as a "gathering of short ideas with a rough, albit typical, goal"
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