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DDAL00-12 Infernal Encounters $6.95
Average Rating:4.4 / 5
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DDAL00-12 Infernal Encounters
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DDAL00-12 Infernal Encounters
Publisher: Dungeon Masters Guild
by Christopher M. [Verified Purchaser]
Date Added: 05/13/2023 13:08:48

An extra diversion (and extra loot) for an AL game set in the Nine Hells. I've only played the Tier 4 and it is a fun social encounter, though it could have easily turned into a challenging combat.



Rating:
[4 of 5 Stars!]
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DDAL00-12 Infernal Encounters
Publisher: Dungeon Masters Guild
by Curtis A. [Verified Purchaser]
Date Added: 09/04/2020 11:29:11

Despite the actual adventures being short, the random encounters make this thing a blast. The random encounters mix up combat, social, and even a few investigatve and puzzle encounters very well and also leaves a lot of room open for DM and player creativity as well as giving both a few surprises. My Tier 4 AL group was going to do the Tier 4 Adventure, but us and the DM decided we should do at least 1 rolled random encounter per layer of Hell, and we could do more if we wanted. We ended up having such a blast with the random encounters we got side tracked doing them and didn't even get to Nessus to do the actual adventure! We ended up deciding to divide it up into multiple sessions!

If I had any criticism, I think the adventure could do with having the encounters be just a tiny bit more fleshed out or give the DM a bit more guidance on how certain encounters (like "Infernal Tutor") can go. But this would probably be an issue more for newer DM's, more experianced DM's can work around this no problem. In the end, for about $7, I feel you get your moneys worth.

All in all, a very fun little suppliment to Decent into Avernus, Pipyap's Guide, and various other adventures in The Nine Hells!



Rating:
[5 of 5 Stars!]
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DDAL00-12 Infernal Encounters
Publisher: Dungeon Masters Guild
by Marcello V. [Verified Purchaser]
Date Added: 02/28/2020 20:13:48
I appreciate the effort that went into creating this product. I enjoyed the encounters tables and appreciate that it addresses all The Hells. From the organized play standpoint, opportunities for Dungeon Masters to add these encounters into BG:DiA-based adventures as well as Adventurer's League Community-Created Content. There's a great amount of variety in these encounters; enough to give Dungeon Masters the ability to add their own touches to them. There will be that player that wants the fiend's name... this supplement gives you great tables to drop a few d6 and d20 to whip up that name, and everything else about it. When I say quick, I mean that while I pecked with one hand I rolled the dice to create Ruul the Spined Devil who is silver-tongued and has keen insight into mortal heart's desires... yep it's that quick! The Infernal Machine stunts add a few neat things to Infernal Machine Driving, or as I put it .. " more means to damage your Hell Rides!" LOL! I have not run the adventures yet, but I have read them and the plots seem compelling. I like that it came out legal for organized play out of the box. I am running three BG:DiA games now and while I try to capture the group's transitions to different locations beyond just d4/d8/d10 navigation checks these encounters have helped break up the monotony of caked narrative and meta. Worth every coin ... but if using soul coins, maybe two soul coins and a warm bath at Burney's.

Rating:
[4 of 5 Stars!]
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