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D&D Solo Adventure: The Death Knight's Squire
Publisher: Dungeon Masters Guild
by Chance J. [Verified Purchaser]
Date Added: 12/26/2020 01:57:39

Unique and worthwhile, but would have benefitted greatly from more polish. Various inconsistencies and oversights throughout - is the forest called Weathercote Wood or Clodfell Wood? Why do the Death Knight's saving throws and immunities change so much depending on which entry you're reading? Why is it possible to trigger the INDUCTION entry multiple times without any indication you're about to do so? So on and so forth. Also, would have been nice if the story introduction didn't color in your character's personality for you. The author encourages you to create your own compelling backstory before you start playing... and then proceeds to inform you that you're primarily motivated by gold, that you're travel-hardened and speak gruffly, that you're not used to dealing with aristocrats or associating with the wealthy, etc. All in all, still worth playing, but don't be afraid to re-write scenes in your head, or to backtrack and play around with the options if something doesn't seem to make sense.



Rating:
[3 of 5 Stars!]
D&D Solo Adventure: The Death Knight's Squire
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Temple of the Primordials
Publisher: Dungeon Masters Guild
by Chance J. [Verified Purchaser]
Date Added: 12/22/2020 00:29:46

I had a lot of fun running this as an introductory adventure for my significant other, and then again as a one-shot for my regular group. It's got everything you could want out of a little $4 module. The puzzles are challenging and it's nice that they have multiple solutions - brute force is viable but comes with a price. The BBEG was quite interesting and unique. The new warlock subclass is icing on the cake. Overall, very satisfied with this purchase.



Rating:
[5 of 5 Stars!]
Temple of the Primordials
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The Blackstaff's Book of 1000 Spells
Publisher: Dungeon Masters Guild
by Chance J. [Verified Purchaser]
Date Added: 12/09/2020 10:28:10

I was so excited by the concept of this book - wow! 1000 spells! - but disappointed by what I actually found. Far too many of these spells feel clunky and convoluted. "Wait, so this 1st-level spell requires how many different attack rolls and saving throws and deals different types of damage and makes each target choose between different effects that last until their next turn and...?" It's the worst with the cantrips. Cantrips are supposed to be simple, straightforward and basic. Not bloated with all sorts of conditional effects. Even so, there are some truly elegant and fun spells within. You just have to dig to find them. I wish they'd threshed the wheat from the chaff and just published 50 or 100 good spells instead of 1000. All in all, I don't think this is worth the full $14.95 I spent on it.



Rating:
[2 of 5 Stars!]
The Blackstaff's Book of 1000 Spells
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