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CCC-KUMORI-03-03 Scales of Justice: A Moonsea Adventure $4.99
Average Rating:4.5 / 5
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CCC-KUMORI-03-03 Scales of Justice: A Moonsea Adventure
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CCC-KUMORI-03-03 Scales of Justice: A Moonsea Adventure
Publisher: Dungeon Masters Guild
by Jasmine L. [Verified Purchaser]
Date Added: 08/02/2020 19:49:49

Very slick, well-crafted adventure. You have a compelling premise and lots of agency for both the players and the DM, with multiple paths to victory for every encounter. It's handicapped a little by the Season 8 adventure format, which doesn't allow for box text or even so much as presenting scenes in chronological order; adventures in this format tend to put more pressure on the DM to do extra prep work and think on the fly. That said, I think the authors did a good job of working within that format here, and it wasn't that hard to prep. The "Troubleshooting" sidebar with tips on what to do if players go off-script is a nice touch that I think more adventures should include.

I would have liked to see a section where the players visit the town during the festival. I think it would have helped set the scene, provide context, exposition, call to action, etc. As it is, you already have to explain everything that's going on anyway for the hook, right?



Rating:
[5 of 5 Stars!]
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CCC-KUMORI-03-03 Scales of Justice: A Moonsea Adventure
Publisher: Dungeon Masters Guild
by RICHARD H. [Verified Purchaser]
Date Added: 04/10/2020 22:39:23

This is an enjoyable and fun adventure. The two things that make it stand out are: 1) the setting is exciting and dynamic, and 2) the main NPC is a significant and interesting individual. PREPARATION I prepared this adventure on Roll20. I found maps online that matched the locations in the adventure: coastal cliff, sea cave, tent village, and a cave scene for the final encounter. I liked the atmosphere of the locations and I enjoyed finding maps that matched them. I found the module easy to understand, and had no problems putting it all together.

GAME EXPERIENCE I ran this game in a three hour timeslot. The players had fun with the first two encounters and were excited to meet the main NPC. I think this was the best part of the adventure. The remaining components: an encounter along the way, the involement in the village (the two bonus objectives), and the final scene were less satisfying. The final encounter has only one creature, which is powerful, but also easily overcome. The best thing out of the game was that a warlock PC chose the main NPC to be their patron, which was a really cool idea that the player had. Thanks to the background material in the adventure, I was able to discuss this with the player and provide them with a better understanding.

OVERALL This adventure has some excellent components and deserves to be on your AL game schedule. Take a look at the structure of the different components to see how it fits best into your style of play. The DM should get a clear idea of how this should run to make it more effective, because as written it feels a little disjointed.



Rating:
[4 of 5 Stars!]
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