I really enjoyed the process of running some players through narrative reasons why a door was locked and why they must then go solve the door in a particular way. Of course you have to go and sit for hours with his gran! How else are you going to talk her into getting his spare key? Very pleased!
[5 of 5 Stars!]
The thought of an entire party stopping their rampage to have tea with some random old lady makes me incredibly happy! I’m really glad you and your players enjoyed it!
Good resource. I liked the idea of thinking through the reason the door exists. Plus the description of the countdown timer was helpful. I can see using a countdown for a party to get through a door before the patrol returns, for example. Thanks
The starting tekst of this add made me buy it, I did not know i needed a book about doors, seems that i did. It is indeed about the way to formulate doors in this case, but has given me ideas for other situations too.
I've been following this product for quite a while, since an early version was released on Reddit. Martin does a really good job of explaining some of the best aspects of more narrative-focused systems and then transposing them in a way that both fits with and feels familiar to people accustomed to D&D design architecture. At a couple of bucks you really can't go wrong here—its worth the cost of admission for the ideas alone, the quality presentation is just gravy.