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Eat the Rich | Volume 1 $19.95
Average Rating:4.9 / 5
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Eat the Rich | Volume 1
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Jessica W. [Verified Purchaser]
Date Added: 03/31/2022 08:15:32

Really enjoyed using "A Mouse Unusual Scheme", it was unique to have the whole party doing a polymorphed infiltration mission! There are lots of great ideas in the book, clearly laid out, and with an excellent theme.



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Darren C. [Verified Purchaser]
Date Added: 12/02/2020 09:40:57

This is a fantastic collection of adventures with a great theme and ideology. The thing I enjoyed most is that they are all flexible and largely setting-neutral, so it was easy to add adventures to my existing campaign to fill gaps in the map and help the world feel real. This will continue to be a resource for me going forward in all of the games I run!



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Blake O. [Verified Purchaser]
Date Added: 08/04/2020 22:30:07

So I gave this a five star review because I love the concept and pretty much everything about the adventures in this volume. There is one drawback (which is not worth the loss of a star, in my opinion) and that is that the labels on the digital pdf aren't correct and you have to guess which adventure you're jumping to.

However, I particularly loved rolling in the warforged adventure into my Eberron campaign!

I can hardly wait for a volume 2!



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Robert R. [Verified Purchaser]
Date Added: 06/27/2020 08:34:27

I love this anthology. Going to use some of them as one-shots in my current adventure with some tweaking. The first I'll use is the one with the twist that the local fishing guild are exploiting the giant demanding fish. Let no disaster go to waste is the anthem of the tyrants.

Stand up, damned of the Earth Stand up, prisoners of starvation Reason thunders in its volcano This is the eruption of the end. Of the past let us make a clean slate Enslaved masses, stand up, stand up. The world is about to change its foundation We are nothing, let us be all.

Chorus This is the final struggle Let us group together, and tomorrow The Internationale Will be the human race.

There are no supreme saviours Neither God, nor Caesar, nor tribune. Producers, let us save ourselves, Decree the common salvation. So that the thief expires, So that the spirit be pulled from its prison, Let us fan our forge ourselves Strike the iron while it is hot.

Chorus

The State oppresses and the law cheats. Tax bleeds the unfortunate. No duty is imposed on the rich; The rights of the poor is an empty phrase. Enough languishing in custody! Equality wants other laws: No rights without duties, she says, Equally, no duties without rights.

Chorus

Hideous in their apotheosis The kings of the mine and of the rail. Have they ever done anything other Than steal work? Inside the safeboxes of the gang, What work had created melted. By ordering that they give it back, The people want only their due.

Chorus

The kings made us drunk with fumes, Peace among us, war to the tyrants! Let the armies go on strike, Stocks in the air, and break ranks. If they insist, these cannibals On making heroes of us, They will know soon that our bullets Are for our own generals.

Chorus

Workers, peasants, we are The great party of labourers. The earth belongs only to men; The idle will go to reside elsewhere. How much of our flesh have they consumed? But if these ravens, these vultures Disappear one of these days, The sun will still shine forever.

Chorus



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Etana G. [Verified Purchaser]
Date Added: 12/26/2019 00:38:03

I really loved this book and I cant wait to breadpill my players using these stories! I especially loved A Mouse Unusual Scheme, Is Dryand Property Theft and Fish In Every Basket. Really creative concepts for dunking on the rich. If I was to levy an incredibly pedantic critisism, it would be that many of these adventurers have a bad capitalist who is making everything bad, which tends to result in replacing that capitalist with a better capitalist. Some of the adventures seem to nudge the players toward instating a liberal democracy, which is good, its what I am doing in my campaign. But a more "systemic" critique of the conflict of interest inherent between the owners and the serfs was very absent. Perhaps I am asking for too much, and this book was advertised as more of a cathartic expirience for leftists today (which I its brilliant in doing!).

But anyway, I am looking forward to buying volume 2 as soon as it comes out and I wish you beautiful people luck with eating the rich!!!!!!



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Cameron D. [Verified Purchaser]
Date Added: 12/10/2019 12:00:31

Three weeks ago, there was a call put out for reviewers to take a look at Eat the Rich | Volume 1 and I hopped into the fray - so then a week and a half ago when I got it and dived into the book itself, I absolutely fell in love. Right off the bat this book is one part comedy and one part serious social commentary - with Cat's and Alicia's introductions really hitting home about the intense irony surrounding an anticapitalist quest book on an immensely capitalist site. But to the core - you have an amazing amount of talent in this book, with a huge team of writers and authors working their tails off to give you 17 anticapitalist adventures for Tiers 1 through 4. But what truly stands out to me is the message of this questbook, as well as the unique visuals and layout that makes this feel like a propoganda leaflet someone threw together in their basement, or a referendum brochure someone printed in secret from their office on excess paper stock. At the end of the day, this book stands out the most to me for the commentary, and it truly sticks it to what is wrong with the global economic system. So for that, I am pleased to award Eat the Rich | Volume 1 the Comics, Clerics, & Controllers Golden d20 Badge.



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Orla n. D. [Verified Purchaser]
Date Added: 12/04/2019 08:36:18

What a book. I had no idea I needed this so badly until it came into my life. I'm so impressed, not just with the creativity of the project design, the art, the talent of the writing in the range of approaches to the topic, but also how tightly packed the information is per page. So many options and potential avenues are opened up by each encounter. I loved it.

For the sake balance, if I had to find some room for improvement in future volumes, the old school typeface on the grey background was a little difficult for me to read for long periods of time (dyslexia) cus of the font type and low contrast. It wasn't a huge issue but thought I'd raise the note.

Huge congratulations to everyone involved.



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Curse o. S. [Verified Purchaser]
Date Added: 12/01/2019 12:54:56

I'm doing something a little different with my review, which is going to be my standard practice for anthology reviews, at least until my review list of many is...well so many. I'm going to be posting reviews of each of the anthology's adventures in my usual in depth style, but one at a time until I have done them all.First of all this is a freaking awesome collection of adventures with artwork and more from so many wonderful folx with 17 adventures and 213 pages, so yes it is worth every penny or cent or whatever to ensure people actually get to make a tiny bit of money from all their hard work and creativity. This is folx jobs! Plus information is provided for financial hardship discounts where needed.Like I said above, I'll be adding to this review with detailed reviews of each adventure as and when I am able, so without further ado let's get to the first adventure!

Before We’re Bled Dry (Level 1) by Lena Meier (@yakyuu_yarou)

“Lena, usually known online as Saika, is a first-time TTRPG writer (though not at all new to writing as a whole) from Germany with an intense love for literature, whimsy, cosplay and bad puns. When she isn‘t thinking of ways to give the rich what they deserve, she‘s playing one TTRPG or another, writing a story, or rambling about literature, video games and weird ideas on Twitter. Follow her @yakyuu_yarou for a lot of words and the occasional dog picture.”

The adventure is preceded by beautiful and foreboding piece by Liz Gist (@crit_liz), depicting Morgan Gutlis and the Greenstone, the villain and object of this adventure.

“Brightcove, the village where the adventurers grew up, has been exploited by its ruling noble family for as long as anyone can remember. Each year, their demands become more outrageous and harder to meet. The people have had enough. The party decides to take back the resources the nobles have been hoarding.”

Adventure Summary

This section details of the village of Brightcove, and how the Gutliss noble family’s control magical Greenstone and their ever-increasing tax for decreasing access to the magic that allows the people to farm, which is leaving them starving and desperate.

Dramatis Personae

A great taste of three main NPCs, their place in the story of the adventure, the alignment, race and the statblock to use for each of them.

Adventure Summary

What seems like a simple raid to wrest the magical Greenstone from the measly hands of the head of the Gutlis family, needs some aid in direction, and mercy at the defeat of the tyrant can yield more information on the artefact.

Hooks

This introductory adventure assumes the party are from the village of Brightcove, and so the three hooks centre on the PCs’ taking a stand, being approached by the mayor or friends and family to help the village by confronting Gutlis and acquiring the Greenstone.

Part 1: A Plan and a Map

The PCs meet in the delightfully named, The Blustering Bunny, tavern to make a plan and are approached by the mayor, Lillybell Sunwing.

Thorough information for roleplaying Lillybell is provided. This is not an adventure for monetary reward, as the village is poor and starving, but rather there is the very real emotional hook of taking a stand for yourself and your own community; throwing off the shackles of oppression and misery. It won’t buy you a fancy new magic sword, but survival and quality of life are all the more magical and I don’t care about being corny because it’s true and very easy to forget in real life and in games, and I absolutely love the fact this adventure begins the anthology on such a genuine reason that hits very close to home for me, only my Gutlis is the government and the Greenstone they hoard away from me is allocation of social care, disability services because, you know, Tories. DON’T FORGET TO VOTE!

Anyways, back to the adventure. Lillybell provide a very rough map, some suggestions, warnings and information, as well as putting the PCs drinks and rooms their tab (within reason).

Part 2: The Path to Tread

Depending on player choices and rolls, there are two possible paths to take.

The Forest Path

A lovely, evocative box text describes the forest and nature’s feelings about the party’s endeavour.

The party face a series of obstacles, challenges and dangers as they traverse the forest.

Along The Guard Trail

The party are presented an opportunity to ambush a guard and gain information on where to find the Greenstone, with varying clarity and safety depending on how the information is obtained.

Part 3: Not Guts, No Glory

The party discover the Greenstone and confront Morgan Gutlis.

Thorough information for roleplaying Morgan are provided, as are advice on suggesting the party approach as stealthily as they can desperately tries to move silently in heavy armour and rolls awfully praying for a group check and to be carried, as well as advice on handling the battle with Morgan, as the party are meant to overpower him.

Part 4: To Greener Pastures

The adventure has two possible endings, depending on how the party chose to deal with Morgan.

If the party kills Morgan they can return with the Greenstone as heroes (albeit somewhat stained by their lack of mercy). A magic item from the DMG is suggested as a reward with the reminder that the town is poor. This could be a good opportunity for you to come up with your own magic item. Possibly a family heirloom noone before has been able to attune to or a Vicious Sickle or other agricultural tool/ weapon.

If the party subdue Morgan he is taken into custody and judged by a democratically elected tribunal for his crimes against the people. Morgan also divulges more information about the Greenstone, which grant the ability for it to be more powerful, allowing the village to thrive and begin to trade. Access to this information and the Greenstone are provided to every individual in the village.

Again a magic item from the DMG is suggested, with the reminder that even with this new lease on life, the village is not materially wealthy. There’s so potential for fun Wondrous Items that are more fun than functional, perhaps even granted by the Greenstone itself? Maybe one of those dancing sunflowers in sunglasses I remember from many moons ago, but it’s a live sunflower imbued with magic for it to dance in sunlight and play a calming tune on it’s little guitar?

Continuing the Adventure

Advice for continuing the adventure is provided, suggesting once the village is prospering, the party may turn toward adventure and travelling the world. They also may wish to be a part Morgan Gutlis’ trial, with their word carrying weight.

A handout of the rough map provided by Lilly Sunwing is provided after the adventure.

This is a wonderful introductory adventure that contains a variety of opportunities, challenges and encounters that enable most characters a moment to shine and do their thing, which is very important for keeping everyone interested and involved. But more than that, Meier instils a thoughtful sensibility into a game and potential campaign that instantly ties the party to one another and truly gives them a common goal that means something to them. Doing a service for their community, vanquishing (but hopefully not killing) a true to life, evil of greed, hoarding and having no regard for the suffering and struggling of those they demand payment from, will hopefully set a more thoughtful tone for the game (and maybe make them reflect on real and whether they can do something about it: by voting, volunteering and being involved in politics, not necessarily apprehending those in power...).

The constant need for more and total disregard for the starvation it causes is a clear metaphor for capitalism and its rapacious need to increase profit year on year, at the expense of...well absolutely everyone other than those with the money and power, but especially the workers.

I thoroughly look forward to reading and playing more of these adventures, and exploring their important messages and wonderful stories. This has made an absolutely wonderful fire impression, as I believe this adventure would at your table, whether playing with new or experienced players.

I made an NPC inspired by and that can be used in the adventures, Dawnten Phalferma: https://www.ko-fi.com/post/My-NPC-Dawnten-Phalferma-LG-Halfling-Council-Mem-V7V619AK6



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Lindsay H. [Verified Purchaser]
Date Added: 12/01/2019 10:18:26

FINALLY. I've been waiting for this for months, so glad to have my copy!



Rating:
[5 of 5 Stars!]
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Eat the Rich | Volume 1
Publisher: Dungeon Masters Guild
by Aaron H. [Verified Purchaser]
Date Added: 11/29/2019 16:24:03

The content within this anthology has amazed me with its depth and level of detail. I specifically found the "Acceptable Magic" section by Meghan Kinnet piqued my interest. I cannot wait to try this out and am looking forward for more content within this theme!



Rating:
[5 of 5 Stars!]
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