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Within The Coin Pouch
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 11/08/2019 16:21:45

This is an underwhelming and only vaguely inspirational product that, in my opinion, isn’t worth the author’s Suggested Price. With no introduction or synopsis other than a one-page disclaimer about Ulfsark Games, the entire body of work is simply a collection of images of the coins (front and back) with a single paragraph of lore independently pertaining to the said images. There are four styles of coins, but the author doesn’t even make the effort to denote this other than to collect each style on a single page.

It's hard to delve into any lore with only one paragraph, but the author makes a valiant effort at it – with mixed results. In just the first two coins, the author talks of a farmer who had his brain and spine extracted for crossing a cult; and of a blind priest who regained his sight by passing through an arcane portal only to be witness to a madness-inducing hellscape. Unfortunately, this is literally as far as the “lore” goes. The material is at its weakest when the author simply gives a description of the image, such as the explanation of a dire wolf or the siren’s song.

Without speaking to the physical coins themselves (available for purchase from Ulfsark Games), the pictures are rather mundane: a skull, a unicorn, a tidal wave, etc. The author had the opportunity to really elevate these images but did himself a great disservice by so severely limiting his word count. While I don’t need a crew manifest or the lineage of captains for the Blue Pearl, I’d like to know why its disappearance was significant enough to be memorialized on a coin. As it is, none of the lore ties itself to coins. The author might as well have pulled the pictures from a random Internet search. At its best, this is a collection of overly vague adventure seeds that any GM might conceive of; at its worst, it’s a handful of time I’ll never get back.



Rating:
[1 of 5 Stars!]
Within The Coin Pouch
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Mists - Cleric Domain
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 06/15/2016 22:48:28

The concept of a clerical domain based on the Mists of Ravenloft is one full of potential and of which I was excited to read. While the domain presented here appears to be mechanically sound, the flavor and supporting information is severely lacking. Here's why:

The introduction to the Mists domain focus entirely on the Church of Ezra’s sects and hardly provides enough information about any one of those sects to make it worth it. This is also the first point in which the author references outdated material from the 2e/3e Ravenloft campaign setting.

While the domain spells can be considered appropriate for the Mists, the bonus proficiencies of martial weapons and heavy armor seem to be more of a reflection of Ezra as a guardian and protector.

The theme of mist plays only a cursory role as a visual effect in the first Channel Divinity power, entitled "Shield of Ezra" – again focusing here on the deity rather than the Mists.

The second Channel Divinity power, while specifically related to the power of the Mists, was designed with the 2e/3e Ravenloft campaign setting in mind. For the uninitaited, and those playing in the modern 5e version of Ravenloft, will likely find little to no context for this power.

Finishing out the document is a write up for the divine Ezra herself. As a goddess of healing and protection who is fighting the go fight on behalf of mortal men (which isn’t really reflected by her alignment), she is quite bland and uninspiring. The only connection she has with the Mists of Ravenloft was to sacrifice herself to them in order to achieve godhood – and the reasons for that aren’t even explained. Under suggested domains, it lists Life, Mists, and Salvation; the last of which I’ve never heard of in 5e D&D and there is no reference provided as to where I might find it. The only thing of worth about Ezra is her symbol – it is simple yet eligent!

Overall, the material presented fails to focus on what its title promises – a domain centered around the Mists of Ravenloft – and instead provides information about a bland and nebulous religion that fails to engage the reader’s interest, and references to the defunct Ravenloft setting which have not [yet] been brought forward to the new edition. I give it two stars solely for the fact that a creative reader, if so inclided, could use the information presented here as a seed for a new deity and/or religious order in their own game.



Rating:
[2 of 5 Stars!]
Mists - Cleric Domain
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