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Wrong Turn: Dragon Heist $9.95
Average Rating:4.7 / 5
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Wrong Turn: Dragon Heist
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Wrong Turn: Dragon Heist
Publisher: Dungeon Masters Guild
by Cameron D. [Verified Purchaser]
Date Added: 12/10/2019 10:03:12

This supplement answers a lot of those "What If?" questions that could happen if your players do an oopsy and kill an important NPC. More particularly attuned to Waterdeep: Dragon Heist, this little book can also be a model for DMs who run into that all-too-familiar scenario of their players going full muder hobo. It has a very OSR feel, with the layout and art, and honeslty reminded me of the old Choose Your Own Adventure books my dad used to have as a kid - which I know is like analog D&D but you get my point. Anywhose, a really great little piece to couple with any DM ready to run Waterdeep. My only complaints would be that I might perhaps consider a visual revamp as far as the cover image and also think about switching the interior font choice - just is a little jarring on the eyes. Otherwise, a great project. Comics, Clerics, & Controllers d20 Roll: 16



Rating:
[4 of 5 Stars!]
Creator Reply:
Thanks for your review! I'm sorry that you didn't like the cover and the font choice was jarring. I'll keep your feedback in mind for future products, to make it more visually distinct.
Wrong Turn: Dragon Heist
Publisher: Dungeon Masters Guild
by Alex L. [Verified Purchaser]
Date Added: 11/28/2019 15:40:48

This product is obviously targetting a pretty niche market: new DMs starting Dragon Heist. Lot of cool stuff in here though.

If your players kill Floon, this has got you covered, with adjustments to the main questline and new encounters to slot in.

I should focus the most on the adventure inside, as it's the real meat and potatoes of this supplement. If your players get in trouble with the law, this is the one you pull out. And that's great, because you can run this adventure entirely seperate from Dragon Heist; it can be dropped anywhere. It's evocative, it's action packed, and it's fully mapped out.

The supplement also details endgame options for each villain should they beat the party to the treasure. Even though in the campaign itself you can only use one of these at most, they can be retooled along with the hideouts from the hardover to create solid frameworks for entirely new adventures.

Would recommend.



Rating:
[5 of 5 Stars!]
Creator Reply:
Wow! Thanks for such a thorough dive. Really appreciate you taking the time to read the entire thing. <3
Wrong Turn: Dragon Heist
Publisher: Dungeon Masters Guild
by Rachel S. [Verified Purchaser]
Date Added: 11/26/2019 14:15:47

As a DM with a VERY creative group of players, this is a wonderful addition to Dragon's Heist.  What do you do when the players let an important NPC die?  How do you continue the story if your party gets arrested?

This supplement provides a collection of fun sidequests DMs can use to get the campaign back on track, even if things aren't quite going according to plan.  Each mini-quest fits seamlessly within the setting and story of the Dragon's Heist campaign, while providing players and DMs with additional content and creative work-arounds for those times when players just don't do what is expected.

All in all, this is a great tool for expanding upon the Dragon's Heist adventure!



Rating:
[5 of 5 Stars!]
Creator Reply:
Thank you for your kind and generous review! ^_^
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