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Vault of Magic
Publisher: Dungeon Masters Guild
by Italo I. [Verified Purchaser]
Date Added: 11/22/2020 03:10:21

I really loved this supplement, the thing that struck me is how the two authors did not create a handful of objects that give +1 to one and +1 to that other with high-sounding names, but instead wanted to donate to each object particular effects. Among these magical objects it is possible to find really everything, from shields that "charm" to potions that make you dream your desires. These items are perfect for surprising players, whether you have them found inside a treasure chest or want to make the PCs sweat for them, placing them in the hands of the opponents in the group, for use against them. before they can be conquered. The objects are first presented in 3 tables to divide them into Common and Uncommon, Rare and Very Rare, Legendary, while subsequently they are listed in alphabetical order in order to be easily found when needed. The spells section also offers a rich list for almost all classes: Druid, Ranger, Wizard, Cleric, Sorcerer and Warlock all receive 6 to 4 new spells. Spells make the sense of uniqueness of magic really good, giving strange but useful effects, such as Batlearms that makes you grow 2 more arms to attack enemies, or Seek the Stream, very useful for finding drinking water and orienting yourself. Here too we have a division that resembles that of the Player's Handbook, with the spells first divided by class lists and then shown in alphabetical order with the explanation. The entire supplement was created with Homebrewery, a faithful tool of many creators, but with a modified layout to be much more elegant than other products created with the same medium. The images are those made available by the DMs Guild, but the fact remains that some, especially those made by Dean Spencer, are really very evocative. In any case, they are all well positioned and fit very well with the description of the magical items they have been associated with. Vault of Magic is a very interesting product for those players and DMs who are no longer enough with the items presented in the Dungeon Master's Guide and want something different and unique for their campaign. By purchasing this product you will receive an avalanche of magical items with unique properties that will really make you feel the sense of magic within your campaign.



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Vault of Magic
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Vault of Magic - Versione Italiana
Publisher: Dungeon Masters Guild
by Italo I. [Verified Purchaser]
Date Added: 11/22/2020 02:58:10

Ho davvero amato questo supplemento, la cosa che mi ha colpito è come i due autori non abbiano creato una manciata di oggetti che danno +1 a quello e +1 a quell'altro con dei nomi altisonanti, ma abbiano invece voluto donare ad ogni oggetto degli effetti particolari. Tra questi oggetti magici è possibile trovare davvero di tutto, da scudi che "charmano" a pozioni che fanno sognare i propri desideri. Questi oggetti sono perfetti per sorprendere i giocatori, sia che li si faccia trovare all'interno di uno scrigno del tesoro, sia che vogliate fare sudare i PG per ottenerli, mettendoli nelle mani degli avversari del gruppo, in modo che vengano usati contro di loro prima di poter essere conquistati. Gli oggetti vengono presentati prima in 3 tabelle per dividerli in ComuniNon ComuniRari e Molto Rari, Leggendari, mentre successivamente sono elencati in ordine alfabetico in modo da essere facilmente trovati alla bisogna. Anche la sezione degli incantesimi offre una ricca lista per quasi tutte le classi: Druido, Ranger, Mago, Chierico, Stregone e Warlock ricevono tutti dai 6 ai 4 incantesimi nuovi. Gli incantesimi rendono davvero bene il senso di unicità della magia, dando effetti strani ma utili, come Braccia da Guerra che vi fa crescere 2 braccia in più per attaccare i nemici, o Localizza Corso d'Acqua, molto utile per trovare acqua potabile e orientarsi. Anche qui abbiamo una divisione che ricorda quella del Manuale del Giocatore, con gli incantesimi divisi prima per liste di classe e poi mostrati in ordine alfabetico con la spiegazione. L'intero supplemento è stato realizzato con Homebrewery, fedele strumento di tanti creatori, ma con un layout modificato per risultare molto più elegante rispetto ad altri prodotti creati con lo stesso mezzo. Le immagini sono quelle messe a disposizione dalla DMs Guild, ma ciò non toglie che alcune, soprattutto quelle realizzate da Dean Spencer, siano davvero molto evocative. In ogni caso sono tutte ben posizionate e si adattano molto bene alla descrizione degli oggetti magici a cui sono state associate. Vault of Magic è un prodotto molto interessante per quei giocatori e DM a cui gli oggetti presentati nella Guida del Dungeon Master non bastano più e desiderano qualcosa di diverso ed unico per la propria campagna. Comprando questo prodotto si riceveranno una valanga di oggetti magici con proprietà uniche che faranno davvero sentire il senso di magia dentro la vostra campagna.



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Vault of Magic - Versione Italiana
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Consent in Gaming
Publisher: Monte Cook Games
by Italo I. [Verified Purchaser]
Date Added: 09/17/2019 03:56:51

They should have called it

THE ANNOYING WHINER'S HANDBOOK

Consent is very important in real life, but not inside a game with your friends, a Dungeon Master should be able to express himself as he wishes whitout annoying players calling "consent" for every bull****. Bad things happen, especially in horror or dark fantasy settings, it's a game and not the reality, I like to believe that at table full of grown ups people can handle grown up thematics and can discern between fiction and reality.

This consent module is not only garbage, is dangerous. Concepts like:

It doesn’t matter why consent wasn’t given

Nobody has to explain why they’re not consenting.

There may not be a reason why they’re not consenting.

They can always change their mind about what they are or aren’t consenting to.

Kill the communication between players and DM, whoever blocks the game must take the responsibility to explain to their fellow players and DM why they're blocking the game, also the change your mind is very stupid, it's impossible to read these people's mind to understand if they will consent that time or not. If these rules want to mimic consent in BDSM are even more stupid and more dangerous because, like written above, they block the communication between Dominant and submissive during a BDSM session, something that can leave more bruises, on body and mind, than a role playing game.

The final list is increbibly stupid as well, let's see some example:

RELATIONSHIPS

Between PCs

Please note, it's not written between your PC but between PCs, so even other players PCs, sorry but you can't dictate what other players can or can't do with their PCs.

SOCIAL AND CULTURAL ISSUES

Homophobia

Racism

Sexism

While these are horrible things we must fight against in real life these issues are historically part of the human culture and totally belong in realistic fantasy settings, like Game of Thrones for example, or role playing games settled in our past like Call of Cthulu 1920 or Vampire Dark Age and Victorian Age. Ignoring these issuses playing those games is not only stupid and historically inaccurate but also offensive while it tries to erase the faults and the oppression that the white man brought to others.

In the end, the best advice is: discern fiction from reality, like all adults do.



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